

Requires:
- Strength 60
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +21
Defense: +9 (+4 eff.)
Fatigue: +26%
Effects on melee hit:
* 30% chance to blind
* 30% chance to inflict damage reduction
Damage when hit (Melee): 14 light
Changes stats: +6 Wil
Changes resistances: +15% acid / +28% darkness / +28% blight / +25% fire / +15% nature / +15% cold
Changes damage: +12% darkness
Allows you to breathe in: water
Life regen: +4.00
Maximum life: +100.00
Light radius: +2
Healing mod.: +30%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 30% chance to inflict damage reduction
Changes stats: +14 Str / +14 Con
Changes resistances: +19% acid / +3% light / +10% fire / +17% lightning / +10% cold
Changes resistances penetration: +10% lightning
Changes damage: +3% acid / +3% darkness / +3% lightning
Physical save: +15 (+7 eff.)
Maximum life: +95.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +22
Defense: +16 (+8 eff.)
Fatigue: +5%
Damage when hit (Melee): 8 nature
Changes stats: +9 Str / +16 Dex / +3 Mag / +2 Wil
Changes resistances: +11% all / +6% fire
Changes damage: +15% nature
Physical save: +26 (+12 eff.)
Mindpower: +6 (+1 eff.)
Mental crit. chance: +1%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -2%
Changes stats: +10 Dex / +6 Wil / +10 Con
Changes resistances: +15% blight
Changes resistances penetration: +5% physical
Talent masteries: +0.37 Wild-gift / Fungus +0.37 Wild-gift / Mucus
Maximum encumbrance: +10
Mental save: +18 (+6 eff.)
Confusion immunity: +25%
Mindpower: +13 (+3 eff.)
Healing mod.: +20%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 30% chance to blind
Changes resistances: +9% darkness / +3% cold / +5% arcane / +3% temporal
Changes damage: +6% light
Physical save: +18 (+9 eff.)
Spell save: +18 (+6 eff.)
Mental save: +31 (+11 eff.)
Confusion immunity: +50%
Life regen: +3.90
Maximum life: +195.00
Light radius: +2
Healing mod.: +58%
Rings can have magical properties.
This item has been sent to the Item's Vault.