
Tuledrablek the silk robe (6 def, 3 armour)Requires:
- Level 25
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +3
Defense: +6 (+3 eff.)
Changes resistances: +36% nature
Changes damage: +24% nature
Physical save: +18 (+6 eff.)
Silence immunity: +5%
Stun/Freeze immunity: +30%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Ichorbile the steel ringRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +4 (+2 eff.)
Changes stats: +7 Mag / +4 Wil / +2 Cun
Changes resistances: +9% nature / +6% temporal
Spell save: +4 (+2 eff.)
Spellpower: +6 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

Eldoral Last ResortRequires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Steady Shot (-1 turn) Scatter Shot (-2 turns)
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

Layymira (0 def, 4 armour, 118% power, 42.5 block)Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 119% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +42
On weapon hit:
* 10% chance to reduce armor by 23%
Damage (Melee): +11 fire
When wielded/worn:
Physical power: +15 (+5 eff.)
Armour: +4
Fatigue: +8%
Damage (Melee): 5 acid
Damage when hit (Melee): 3 acid / 1 fire
Changes stats: +2 Str / +2 Con
Changes resistances: +30% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Arita (2 def, 6 armour)Requires:
- Heavy armour training
- Strength 20
Powered by arcane forces
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +3 Str / +4 Wil / +4 Cun / +4 Con
Changes resistances: +6% arcane / +9% mind
Changes resistances penetration: +10% mind / +5% arcane
Changes damage: +3% arcane / +6% mind
Spell save: +15 (+7 eff.)
Mental save: +15 (+6 eff.)
Maximum life: +38.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Beyroddarab the stralite longsword (146% power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Power: 146% Range: 1.4x
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 17% chance to reduce strength, dexterity, and constitution by 13
On weapon crit:
* Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7
Damage (Melee): +13 blight
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour penetration: +11
Changes stats: +2 Cun
Changes resistances penetration: +10% all
Critical mult.: +10.00%
Equilibrium when hit: +0.04
Psi when hit: +0.12
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8 (+3 eff.)
Changes stats: +3 Str / +3 Cun / +3 Wil
Changes damage: +8% physical
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3 (+1 eff.)
When used to modify unarmed attacks:
Power: 129% Range: 1.4x
Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 87%
When this weapon hits: Poisonous Bite (20% chance level 3).
When this weapon hits: Quick as Thought (10% chance level 3).
When this weapon hits: Implode (5% chance level 1).
It can be used to activate talent Mindhook (costing 16 power out of 24/24) :
Effective talent level: 4.0
Power cost: 16 out of 24/24.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Anmalice (158% power, 20 apr)Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 158% Range: 1.4x
Uses stats: 10% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-15 eff.)
Mindpower: +9 (+5 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.
