

Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 29.5 - 35.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +13.5%
Capacity: 21
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 81 damage
On weapon crit:
* Wound the target dealing 50 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage (radius 1) on hit: +6 fire
When wielded/worn:
Ammo reloads per turn: +1
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Attack speed: 100%
Firing range: +7
Travel speed: +600%
Damage (Ranged): +6 acid / +8 cold
Attacks use: 2.0 Steam
When wielded/worn:
Physical power: +7 (+5 eff.)
Changes stats: +2 Str
Changes resistances penetration: +5% cold
Changes damage: +9% acid / +10% cold
Reduces incoming crit damage: 5.00%
Life regen: +4.00
Maximum life: +60.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Damage (Ranged): +15 physical
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +4.0%
Changes stats: +2 Con
Talent granted: +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Effects on melee hit:
* 10% chance to slow global speed by 47%
* 20% chance to reduce all saves and defense by 21
Damage when hit (Melee): 2 lightning
Changes stats: +4 Str / +4 Con
Changes resistances: +6% fire / +6% temporal
Changes resistances penetration: +20% mind
Maximum life: +45.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


9.0
T3 light armor
Reqs Str 22
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+1 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
[Ego+]
Nature/Master
Power 44.0 - 52.8 Physical
Uses 50% Cun, 70% Dex
Mastery Sling Supremacy
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +11.5%
Capacity 21
Ranged+ +8 lightning
On Crit.r2 +7 lightning
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


7.0
T4 shield armor
Reqs Shield usage training
[Ego+]
Nature
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +144
While equipped:
----- def -----
Armour +8
Fatigue +8%
Resists +7% acid +9% fire
+6% lightning
+6% cold
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


1.0
T3 belt armor
[Random Unique]
Arcane/Master
While equipped:
Stats +7 Mag +9 Wil +5 Cun
dps ----------
Spell.crit +3%
Mind.crit +2%
Mind.pwr +25 (+8 eff.)
Dmg.mod +6% light
Against +23% Summoned
----- def -----
Fatigue -6%
D.Red.from +33% Summoned
Mind.save +3 (+1 eff.)
---------- misc
Max.enc +35
Equi/ret +0.20
A belt that goes around your waist.
This item has been sent to the Item's Vault.


2.0
T1 cloak armor
[Rare]
Psionic
While equipped:
Stats +2 Wil +2 Cun +1 Con
dps ----------
Dmg.mod +6% physical
----- def -----
Defense +1 (+0 eff.)
Resists +5% arcane +9% blight
Mind.save +6 (+2 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


3.0
T1 head armor
Reqs Heavy armour training
[Rare]
Nature
While equipped:
dps ----------
Melee Ret 6 nature
----- def -----
Armour +3
Defense +20 (+4 eff.)
Fatigue +5%
Resists +3% darkness
+2% physical
+15% nature +3% fire
Spell.save +4 (+2 eff.)
Max.HP +49.00
Heal.mod +11%
Def/telep +10
Res/telep +10%
Dur/telep +10%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


9.0
T5 light armor
Reqs Str 20
[Rare]
Master
While equipped:
dps ----------
Mind.crit +2%
Crit.mult +10.00%
Mind.pwr +30 (+10 eff.)
----- def -----
Armour +8
Defense +20 (+4 eff.)
Fatigue +8%
Resists +6% acid +29% fire
+3% cold
Poison- +20%
Cut- +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


4.0
T3 sling 1H weapon
[Rare]
Master
Mastery Sling Supremacy
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +8
Ranged+ +12 light
On Hit.r1 +4 acid
While equipped:
Stats +4 Cun
dps ----------
Res.pen +6% physical
----- def -----
Resists +6% light +9% acid
---------- misc
Light +1
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Ego+]
Psionic
While equipped:
Stats +6 Cun +5 Wil
dps ----------
Mind.pwr +7 (+2 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Rare]
Master
While equipped:
Stats +7 Cun +2 Wil
dps ----------
Dmg.mod +12% acid
On Hit (Melee):
* 20% chance to reduce armor by 33%
----- def -----
Fatigue -5%
Crit.chn- 10.00%
---------- misc
Max.enc +20
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+1 eff.)
Fatigue: +7%
Changes resistances: +17% acid / +3% darkness / +9% light / +6% mind / +16% lightning
Changes resistances penetration: +10% darkness
Mental save: +11 (+4 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Changes stats: +5 Dex
Changes resistances penetration: +8% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
On weapon hit:
* 20 arcane resource burn
When wielded/worn:
Accuracy: +11 (+3 eff.)
Armour penetration: +11
Changes resistances: +3% nature / +3% cold
Changes resistances penetration: +11% all
Spell save: +12 (+4 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 36.0 - 50.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +10.0%
Capacity: 19
Travel speed: +200%
Damage Shield penetration (this weapon only): +20%
Damage (Ranged): +8 blight / +20 arcane
Damage (radius 1) on hit: +12 arcane
Damage (radius 2) on crit: +20 arcane
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 24.0 - 33.6
Uses stats: 20% Wil, 60% Dex, 50% Str
Damage type: Mind
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +2.0%
Capacity: 20
On weapon crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 44.0 - 61.6
Uses stats: 50% Wil, 70% Dex
Damage type: Physical
Mastery: Arrow Accelerator
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 19
On weapon hit:
* 23% chance to reduce strength, dexterity, and constitution by 7
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Ranged): +14 blight
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.