

Corpsebow
Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 7
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+9 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.


greater dragonbone vilestaff of might (30-36 power, 6 apr, blight element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid
Talent granted: +1 Command Staff
Spellpower: +18 (+13 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


enlightening reinforced leather armour (12 def, 7 armour)
Requires:
- Strength 18
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+11 eff.)
Fatigue: +8%
Changes stats: +4 Cun / +3 Wil
Mental save: +13 (+11 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Physical power: +20 (+7 eff.)
Defense: +1 (+1 eff.)
Changes stats: +1 Dex / +2 Wil / +2 Con
Physical save: +3 (+2 eff.)
Mental save: +6 (+6 eff.)
Only die when reaching: -40.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: -4%
Effects on melee hit:
* 20% chance to reduce damage dealt by 17%
Changes stats: +2 Mag / +4 Wil / +3 Cun
Physical save: +6 (+3 eff.)
Spell save: +8 (+4 eff.)
Mental save: +7 (+4 eff.)
Stamina each turn: +0.40
Maximum life: +30.00
Infravision radius: +1
Movement speed: +10%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 25 cooldown :
Effective talent level: 2.6
Power cost: 25 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 23 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.