
Sword of Potential Futures (28-39.2 power, 10 apr)3.0
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 14.0 - 15.4 Fire
Uses 45% Wil, 25% Cun
Mastery Psiblades
Acc uses Wil
Apr +32
Crit +5.0%
Atk.spd 100%
Dmg.conv 50% cold
While equipped:
dps ----------
Mind.crit +8%
Mind.pwr +16 (+5 eff.)
Dmg.mod +20% fire +20% cold
Res.pen +12% fire +12% cold
----- def -----
Resists +20% fire +20% cold
Spell.save +12 (+4 eff.)
---------- misc
Psi/turn +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.20 Psionic/Thermal mastery
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Cloth of Dreams (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Psionic
While equipped:
Stats +6 Cun +5 Wil
dps ----------
Mind.pwr +6 (+2 eff.)
----- def -----
Defense +10 (+5 eff.)
Resists +15% mind
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+5 eff.)
---------- misc
Masteries
+0.10 Psionic/Dreaming
+0.10 Psionic/Slumber
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Slumber:
Level 3.0
Pwr.cost 10 out of 25/25.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 46 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.

Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 24.0 - 26.4 Dreamforge
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Cun +6 Wil
dps ----------
Mind.crit +8%
Phys.pwr +10 (+3 eff.)
Mind.pwr +16 (+5 eff.)
Melee+ 30 dreamforge
Dmg.mod +10% physical +10% mind
+10% fire
Res.pen +10% mind +10% physical
Acc +10 (+3 eff.)
----- def -----
Resists +5% physical +5% mind
+15% fire
---------- misc
Masteries
+0.20 Psionic/Dream Forge
+0.20 Psionic/Dream Smith
Forge Bellows:
Level 3.0
Pwr.cost 24 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 29.20 mind damage, 30.83 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.46 mind and 2.60 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+6 eff.)
It can be used to activate talent Arcane Supremacy (costing 17 power out of 20/20) :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+3 eff.)
Mindpower: +8 (+1 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 11 power out of 15/15) :
Effective talent level: 2.5
Power cost: 11 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Thaloren-Tree LongbowRequires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 118%
Firing range: +10
When wielded/worn:
Physical crit. chance: +15.0%
Changes stats: +10 Dex / +20 Wil
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +30% nature / +30% physical
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 35 power out of 80/80) :
Effective talent level: 5.4
Power cost: 35 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 85.76 fire damage in a radius of 5 each turn for 9 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+4 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+4 eff.)
It can be used to activate talent Temporal Reprieve (costing 37 power out of 50/50) :
Effective talent level: 2.5
Power cost: 37 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Tome of WildfireRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
Only the masochistic can unlock its full power.
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +9 Str / +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
It can be used to activate talent Darkfire (costing 9 power out of 12/12) :
Effective talent level: 6.5
Power cost: 9 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 36.52 fire damage and 36.52 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+2 eff.)
Spell save: +10 (+1 eff.)
Mental save: +10 (+2 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+2 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 9 power out of 12/12) :
Effective talent level: 6.5
Power cost: 9 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 31.08 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+3 eff.)
Mental save: +18 (+4 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 8 power out of 48/48) :
Effective talent level: 5.5
Power cost: 8 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 418.39 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Ureslak's Femur (52-73 power, 5 apr)Requires:
- Dexterity 30
- Strength 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
It is part of a set of items.
What would happen if more of Ureslak's remains were reunited?
Base power: 52.0 - 72.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.
