

Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +15
Defense: +4 (+1 eff.)
Fatigue: +12%
Changes stats: +1 Wil
Changes resistances: +20% fire
Changes damage: +12% arcane
Life regen: +4.40
Stamina each turn: +1.70
Spell crit. chance: +2%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Powered by arcane forces
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour penetration: +2
Armour: +21
Defense: +20 (+5 eff.)
Fatigue: +8%
Changes stats: +3 Cun / +2 Str
Changes resistances: +14% light / +13% darkness
Changes resistances penetration: +15% physical
Changes damage: +6% lightning
Physical save: +9 (+5 eff.)
Mental save: +17 (+9 eff.)
Maximum stamina: +30.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +20 cold
Damage (radius 1) on hit: +16 cold
When wielded/worn:
Accuracy: +19 (+5 eff.)
Armour: +8
Defense: +14 (+3 eff.)
Changes resistances: +6% temporal
Changes resistances penetration: +15% cold
Poison immunity: +20%
Disarm immunity: +56%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 71.5 - 107.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical power: +16 (+4 eff.)
Changes stats: +5 Con
Changes resistances penetration: +21% physical
Disarm immunity: +32%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 71.5 - 107.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical power: +16 (+4 eff.)
Changes stats: +5 Con
Changes resistances penetration: +21% physical
Disarm immunity: +32%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 38.0 - 45.6
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +9
Defense: +6 (+1 eff.)
Changes stats: +3 Dex
Maximum wards: +3 darkness
Changes damage: +38% darkness / +3% light
Talents granted: +1 Command Staff +4 Ward
Mana each turn: +0.21
Maximum mana: +63.00
Maximum pos.energy: +20.00
Maximum neg.energy: +20.00
Spellpower: +18 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 65.0 - 104.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +4 light / +8 darkness
When wielded/worn:
Accuracy: +21 (+6 eff.)
Armour penetration: +16
Effects on melee hit:
* 20% chance to reduce damage dealt by 18%
Damage when hit (Melee): 8 acid
Changes resistances: +9% darkness
Changes resistances penetration: +25% acid / +16% physical / +5% light
Changes damage: +6% acid
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 75.0 - 112.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +12 cold
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 27
Damage when hit (Melee): 10 cold
Changes stats: +4 Wil
Changes resistances: +15% cold
Changes resistances penetration: +25% cold
Changes damage: +18% arcane
Maximum vim: +40.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+3 eff.)
Fatigue: +8%
Changes stats: +4 Cun
Changes resistances: +21% acid / +23% cold
Life regen: +5.00
Maximum life: +56.00
Light radius: +2
See invisible: +12
Healing mod.: +14%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +5
Fatigue: +3%
Changes stats: +5 Dex / +5 Con
Changes resistances: +12% darkness
Changes resistances penetration: +10% blight
Changes damage: +3% arcane
Critical mult.: +15.00%
Maximum vim: +10.00
Infravision radius: +6
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 111% Range: 1.3x
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 162% Range: 1.4x
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 26.00 arcane and 26.00 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+8 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 40% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+5 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.