Nerd Cloak (14 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +14 (+4 eff.)
Changes stats: +4 Dex / +6 Mag / +15 Wil / +10 Cun / +1 Con
Changes resistances: +3% mind
Changes resistances penetration: +15% fire
Changes damage: +9% mind
Grants telepathy: Humanoid/Orc
Reduces incoming crit damage: 5.00%
Physical save: +15 (+4 eff.)
Spell crit. chance: +7%
Mental crit. chance: +7%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Nerd Cloak (14 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +14 (+4 eff.)
Changes stats: +4 Dex / +6 Mag / +15 Wil / +10 Cun / +1 Con
Changes resistances: +3% mind
Changes resistances penetration: +15% fire
Changes damage: +9% mind
Grants telepathy: Humanoid/Orc
Reduces incoming crit damage: 5.00%
Physical save: +15 (+4 eff.)
Spell crit. chance: +7%
Mental crit. chance: +7%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)
Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.10 Wild-gift / Moss
Physical save: +15 (+4 eff.)
Life regen: +0.20
Mindpower: +12 (+5 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.10 Wild-gift / Moss
Physical save: +15 (+4 eff.)
Life regen: +0.20
Mindpower: +12 (+5 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Xama the dragonbone magestaff (42-50.4 power, 6 apr, lightning element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Dex
Changes resistances: +3% lightning / +11% temporal / +15% darkness
Changes damage: +42% lightning
Talent granted: +1 Command Staff
Disease immunity: +20%
Silence immunity: +10%
Spellpower: +34 (+8 eff.)
Spell crit. chance: +5%
Defense after a teleport: +21
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +47%
Reduces paradox anomalies(equivalent to willpower): +24
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Xama the dragonbone magestaff (42-50.4 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Dex
Changes resistances: +3% lightning / +11% temporal / +15% darkness
Changes damage: +42% lightning
Talent granted: +1 Command Staff
Disease immunity: +20%
Silence immunity: +10%
Spellpower: +34 (+8 eff.)
Spell crit. chance: +5%
Defense after a teleport: +21
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +47%
Reduces paradox anomalies(equivalent to willpower): +24
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)
Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 45 power out of 80/80) :
Effective talent level: 4.5
Power cost: 45 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 59.69 fire damage in a radius of 4 each turn for 8 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 45 power out of 80/80) :
Effective talent level: 4.5
Power cost: 45 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 59.69 fire damage in a radius of 4 each turn for 8 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+0 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+0 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Crystal Focus
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.