
Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 Encumbrance
T4 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 40.0 - 48.0 Physical
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +180
While equipped:
offense ------
On shield block:
* 30% chance of petrifying the attacker.
defense ------
Armor +25
Defense +5 (+3 eff.)
Ranged Defense +10 (+5 eff.)
Fatigue +12%
Resistance +10% acid, +10% physical
+10% lightning, +10% fire
other -------
Talents +1 Block
On block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +8.0%
Attack Speed 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 7 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

The Guardian's Totem2.0 Encumbrance
T5 totem charm
[Unique]
Nature/Disrupt
While equipped:
Stats Wil +10
offense ------
Mindpower +8 (+4 eff.)
When Hit:
* 18% chance to slow global speed by 48%
defense ------
Resistance +20% blight, +20% arcane
Spell save +20 (+10 eff.)
other -------
Masteries
+0.10 Wild-gift/Fungus
+0.10 Wild-gift/Antimagic
Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.).
Uses 33 power out of 50/50
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.

The Guardian's Totem2.0 Encumbrance
T5 totem charm
[Unique]
Nature/Disrupt
While equipped:
Stats Wil +10
offense ------
Mindpower +8 (+4 eff.)
When Hit:
* 18% chance to slow global speed by 48%
defense ------
Resistance +20% blight, +20% arcane
Spell save +20 (+10 eff.)
other -------
Masteries
+0.10 Wild-gift/Fungus
+0.10 Wild-gift/Antimagic
Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.).
Uses 33 power out of 50/50
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.

Shinespire the voratun greatmaul (84-125 power, 4 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Random Unique]
Master
Weapon Damage 83.5 - 125.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +3.0%
Attack Speed 100%
On-hit +20 item temporal energize
On-Hit, radius 1 +4 temporal
On Hit:
* 20% chance to gain 10% of a turn (3/turn limit)
On Critical:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats Dex +3
offense ------
Physical Crit +37.0%
Critical power +49.00%
Damage +6% light
Ignore Armor +16
defense ------
Armor +2
Resistance +6% light, +3% temporal
other -------
Stamina/turn +1.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Nature
Weapon Damage 15.0 - 19.5 Physical
Uses 100% Dex, 0% Cun
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats Dex +20
defense ------
Slow Projectiles +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Weapon Damage 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+9 eff.)
Damage +20% physical
Accuracy +7 (+2 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 3.5
Power cost 6 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Mercy (35-46 power, 9 apr)1.0 Encumbrance
T4 dagger 1H weapon
[Unique]
Psionic
Weapon Damage 35.0 - 45.5 Physical
Uses 45% Cun, 55% Dex
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +15.0%
Attack Speed 100%
On Hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
While equipped:
Stats Str +6, Dex +6
offense ------
Critical power +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.

Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats Cun +6, Wil +6
offense ------
Damage +35% fire
defense ------
Defense +13 (+3 eff.)
Fatigue +4%
Resistance +35% fire
Meteor Rain:
Effective talent level: 3.5
Power cost 17 out of 50/50.
Range 5
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 43.88 fire and 51.20 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
