
steel dagger 'Charhacker' (19-24.7 power, 6 apr)Requires:
- Dexterity 16
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 19.0 - 24.7
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +8 fire
When wielded/worn:
Accuracy: +4 (+3 eff.)
Physical crit. chance: +7.0%
Defense: +5 (+3 eff.)
Changes resistances penetration: +10% fire
Disarm immunity: +16%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Mucusrend (8 def, 2 armour, 77 block)Requires:
- Strength 24
- Talent Armour Training (level 2)
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +12%
Effects when hit in melee:
* 19% chance to blind
Damage when hit (Melee): 8 nature / 16 fire
Changes stats: +3 Str / +3 Mag / +3 Con
Changes resistances: +12% fire / +12% light / +12% physical
Changes damage: +12% nature
Talent granted: +3 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Strength 16
- Talent Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+5 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Cyruldatira (54.5-81.75 power, 3 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 21 arcane resource burn
When wielded/worn:
Changes stats: +1 Cun
Changes resistances: +3% fire
Equilibrium when hit: +0.12
Heals friendly targets nearby when you use a nature summon: +10
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Moon (30-39 power, 30 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 30.0 - 39.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Physical crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Korakath (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Changes resistances: +6% acid
Changes resistances penetration: +5% mind
Changes damage: +25% fire
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Blindness immunity: +15%
Poison immunity: +10%
Spellpower: +12 (+6 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Porirema the cashmere robe (2 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +4 Mag / +5 Wil
Changes resistances: +9% mind
Changes damage: +6% mind
Mana each turn: +0.13
Psi each turn: +0.16
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Yarihad the steel plate armour (4 def, 10 armour)Requires:
- Strength 28
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Armour: +10
Defense: +4 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 8 temporal
Changes resistances: +7% acid / +22% cold / +2% physical
Allows you to breathe in: water
Physical save: +9 (+4 eff.)
Life regen: +1.40
Only die when reaching: -60.00 life
Maximum life: +72.00
Healing mod.: +14%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

voratun mail armour 'Ashraptor' (5 def, 19 armour)Requires:
- Strength 48
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +19
Defense: +5 (+3 eff.)
Fatigue: +16%
Changes stats: +1 Str / +2 Cun / +2 Con
Changes resistances: +9% acid / +9% physical / +9% lightning / +27% blight / +11% cold / +33% nature / +11% fire
Changes damage: +3% fire
Reduced damage from: +10% Unnatural
Light radius: +1
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Radhokor the Dourstrike (12 def, 3 armour, 188 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12 (+6 eff.)
Ranged Defense: +12 (+6 eff.)
Fatigue: +14%
Damage when hit (Melee): 15 temporal
Changes resistances: +15% temporal
Changes resistances penetration: +5% darkness
Changes damage: +6% mind
Talent granted: +5 Block
Mental save: +6 (+3 eff.)
Activating this item is instant.
It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (358) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%.
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.

voratun shield 'Morningdash' (16 def, 3 armour, 205 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +16 (+8 eff.)
Ranged Defense: +16 (+8 eff.)
Fatigue: +14%
Changes resistances: +15% mind / +3% temporal
Changes damage: +3% light
Talent granted: +5 Block
Stun/Freeze immunity: +20%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Mayyldassra (45.5-63.7 power, 6 apr)Requires:
- Magic 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 45.5 - 63.7
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +14 nature / +20 temporal
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +4
Physical crit. chance: +7.0%
Physical power: +11 (+4 eff.)
Damage when hit (Melee): 4 physical
Changes stats: +4 Str / +1 Wil
Changes damage: +9% physical
Maximum encumbrance: +10
Stamina when hit: +1.10
Only die when reaching: -20.00 life
See invisible: +6
Blunt and deadly.
This item has been sent to the Item's Vault.

Star (25-32.5 power, 20 apr)Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 45% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage (Melee): +20 light
When wielded/worn:
Changes damage: +10% light
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+7 eff.)
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 16 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.
