
Winterwreck (9 def, 6 armour)Requires:
- Strength 16
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+9 eff.)
Fatigue: +8%
Damage when hit (Melee): 6 cold
Changes stats: +6 Cun / +6 Wil
Changes resistances: +9% blight / +12% cold / +6% light
Changes resistances penetration: +20% cold
Changes damage: +3% blight
Mental save: +17 (+11 eff.)
Light radius: +3
A suit of armour made of leather.
This item has been sent to the Item's Vault.

marauder's reinforced leather armour (17 def, 7 armour)Requires:
- Strength 18
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +17 (+16 eff.)
Fatigue: +8%
Changes stats: +6 Str / +7 Dex
Physical save: +10 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+13 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Flashquake (23-32 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 23.5 - 32.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+4 eff.)
Defense: +20 (+15 eff.)
Damage when hit (Melee): 2 fire
Changes stats: +1 Dex
Changes resistances: +9% cold
Silence immunity: +10%
Maximum life: +40.00
Light radius: +2
Combat speed: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Getugazor the voratun waraxe (40-56 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 acid damage (1/turn)
Damage (radius 1) on hit: +13 fire
When wielded/worn:
Accuracy: +6 (+3 eff.)
Armour penetration: +12
Changes resistances: +6% blight
Changes resistances penetration: +15% acid / +9% physical / +5% blight
Changes damage: +22% acid
Stun/Freeze immunity: +20%
Spell crit. chance: +2%
One-handed war axes.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+12 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

bladed dwarven-steel helm of might (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +3 (+1 eff.)
Armour: +4
Fatigue: +4%
Changes stats: +7 Str / +3 Con
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 318.1 Physical damage.
If the attack hits, the target is confused (25% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Poravea the pair of dwarven-steel boots (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +3 Str / +4 Dex / +3 Cun / +3 Con
Changes resistances: +3% mind / +3% blight
See invisible: +6
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 1.3
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Demonjeer of the BlightspawnRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +15 Str / +7 Dex / +12 Wil / +2 Cun / -4 Con
Changes resistances: +16% fire / +16% cold
Changes resistances penetration: +15% arcane
Mana when firing critical spell: +2.00
Maximum psi: +10.00
Spellpower: +15 (+13 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Lorasarain (71-113 power, 3 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 71.0 - 113.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +11.5%
Attack speed: 100%
Damage (Melee): +16 physical
When wielded/worn:
Accuracy: +15 (+5 eff.)
Damage when hit (Melee): 4 mind
Maximum stamina: +20.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

dwarven-steel pickaxe 'Isada' (dig speed 23 turns)Requires:
- Level 15
Powered by arcane forces
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +12
Defense: +10 (+10 eff.)
Changes stats: +8 Str / +7 Wil
Changes resistances: +3% blight / +3% temporal / +4% physical / +12% fire
Mental crit. chance: +9%
Healing mod.: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Olaneg the stralite plate armour (25 def, 13 armour)Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour penetration: +2
Physical crit. chance: +5.0%
Armour: +13
Defense: +25 (+18 eff.)
Fatigue: +22%
Changes stats: +5 Str
Changes resistances: +14% darkness / +9% physical
Changes damage: +9% blight
Mana when firing critical spell: +2.00
Light radius: +2
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 14 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

stralite plate armour 'Gilarogorn' (20 def, 13 armour)Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Defense: +20 (+15 eff.)
Fatigue: +22%
Damage when hit (Melee): 6 arcane
Changes stats: +1 Str / +1 Dex
Changes resistances: +3% physical / +9% arcane / +9% mind
Spell save: +20 (+8 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
