

17.0
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+3 eff.)
----- def -----
Armour +50
Defense +40 (+10 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+8 eff.)
Spell.save +35 (+7 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


0.0
T4 red gem
[Unique]
Nature
While equipped:
Stats +25 Con
Resists +10% cold +25% nature
+10% darkness
Crit.dmg- 23.00%
Item imbue powers:
Stats +25 Con
Resists +10% cold +25% nature
+10% darkness
Crit.dmg- 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 battleaxe 2H weapon
[Unique]
Master
Weapon Damage 68.0 - 102.0 Physical
Uses 130% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +7
Critical Rate +10.0%
Attack Speed 100%
While equipped:
Stats +2 Dex +2 Con
offense ------
Damage +10% physical
defense ------
Armor +6
Defense +6 (+2 eff.)
Stun Resist +30%
Knockbk Resist +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T4 massive armor
[Unique]
Master
While equipped:
Stats +6 Con
defense ------
Armor +32
Hardiness +10%
Defense +20 (+7 eff.)
Fatigue +15%
Resistance +25% darkness +25% fire
Physical save +40 (+8 eff.)
Healmod -30%
Stun Resist +40%
Knockbk Resist +40%
This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Random Unique]
Arcane
Weapon Damage 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
Stats +4 Mag +3 Wil +3 Cun +6 Con
offense ------
Spell Crit +10%
Critical power +13.00%
Spellpower +14 (+3 eff.)
Damage +20% darkness
defense ------
Resistance +6% darkness
other -------
Negative/turn +0.20
Psi when Hit +0.08
Vim-on-crit +8.00
Max vim +46.00
Max negative +25.00
Talents +1 Command Staff
On Spell Hit: 10% Chain Lightning level 1
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T3 longbow 2H weapon
[Unique]
Arcane
Weapon Damage 0.0 - 0.0 Physical
Uses 50% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 111%
Range +9
While equipped:
Stats +5 Dex +4 Mag
offense ------
On-Ranged-Hit 15 temporal
Damage +10% temporal
defense ------
Life Regen +2.00
other -------
Masteries
+0.10 Chronomancy/Bow Threading
Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost.
According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Random Unique]
Nature
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
On Hit: 20% Netherblast level 5
While equipped:
Stats +11 Con
offense ------
Spell Crit +5%
Spellpower +30 (+6 eff.)
Damage +30% darkness
defense ------
Defense +12 (+2 eff.)
Resistance +12% blight +3% darkness
+12% acid
Spell save +6 (+1 eff.)
Life Regen +2.70
Healmod +45%
other -------
Light +4
Talents +1 Command Staff
On Spell Hit: 20% Netherblast level 5
Illuminate:
Puts all charms on 3 turn cooldown
Effective talent level: 2.5
Power cost 3 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 274.28 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T5 longbow 2H weapon
Reqs Shoot
[Random Unique]
Arcane/Master
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
Projectile Speed +100%
On-ranged-hit +32 lightning
On Hit: 20% Netherblast level 5
While equipped:
Stats +8 Str +6 Dex
offense ------
Physical Power +18 (+4 eff.)
Damage +33% lightning
Ignore resists +14% physical
defense ------
Defense +25 (+4 eff.)
Resistance +6% blight +6% mind
Life +20.00
On Spell Hit: 20% Netherblast level 5
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 white gem
[Unique]
Arcane
While equipped:
Resistance +50% light +50% fire
Affinity +20% light +20% fire
Blind Resist +100%
See Invisibility +20
While carried:
Light +2
Item imbue powers:
Resistance +50% light +50% fire
Affinity +20% light +20% fire
Blind Resist +100%
Light +4
See Invisibility +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.


4.0 Encumbrance
axe misc
[Unique]
Unknown
Create a ... clockwork gnome.
Uses 50 power out of 50/50
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.


0.0 Encumbrance
rock misc
[Unique]
Nature
Talk to your pet rock.
Uses 9 power out of 10/10
Awesome rock!!!
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 tentacle weird
[Legendary]
Unknown
While equipped:
Stats +3 Str +3 Dex +3 Mag -3 Wil
+3 Con
Fully Charged!
Reduce the duration of all detrimental effects.
Uses 10 power out of 10/10
Activation is instant.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Random Unique]
Arcane/Master/Psionic
While equipped:
Stats +10 Str +8 Wil +18 Con
offense ------
Physical Power +13 (+2 eff.)
Mindpower +12 (+2 eff.)
Damage +19% blight +15% temporal
Ignore resists +20% blight +15% temporal
+20% arcane
When Hit 4 darkness
On-Hit (Melee):
* 30% chance to reduce strength, dexterity, and constitution by 42
defense ------
Resistance +30% acid +6% darkness
+30% lightning +19% blight
+28% cold +25% mind +30% fire
Mind save +20 (+3 eff.)
Confus Resist +40%
other -------
Psi/turn +0.50
Infravision +3
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh level 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Effective talent level: 4.5
Power cost 17 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 whip 1H weapon
[Random Unique]
Arcane/Master
Weapon Damage 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
On-hit +8 blight +8 light
Damage Conversion 50% dazing lightning
Damage Against +10% Undead
On Hit: 20% Epidemic level 1
On Hit:
* 8% chance to reduce strength, dexterity, and constitution by 42
On Critical:
* Focus the lightning forces on an enemy
While equipped:
Stats +2 Wil
offense ------
Physical Crit +7.0%
Critical power +15.00%
Spellpower +5 (+0 eff.)
Damage +10% lightning +3% fire
Ignore resists +40% blight
Accuracy +7 (+1 eff.)
Ignore Armor +7
On-Hit (Melee):
* 35% chance to reduce strength, dexterity, and constitution by 42
* 35% chance to reduce damage dealt by 35%
defense ------
Disease Resist +14%
other -------
Max vim +10.00
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 202.00 to 606.01 lightning damage (based on Magic and Dexterity).
Uses 6 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.