
147 alchemist agateRequires:
- Level 15
0.00 Encumbrance.
Type: alchemist-gem / black ; tier 1
When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

Star Shot (20/20, 32-38 power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Fire
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.

Pouch of the Subconscious (20/20, 38-46 power, 15 apr)Requires:
- Dexterity 28
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 38.0 - 45.6
Uses stats: 10% Wil, 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 50% chance to reload 1 ammo
Damage (Ranged): +25 mind / +30 mind slow
When wielded/worn:
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+7 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Turisarek the Obsidianvengeance (22-33 power, 0 apr)Requires:
- Strength 24
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 3
Base power: 22.0 - 33.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +3.0%
Attack speed: 100%
Block value: +49
Damage (Melee): +10 darkness
Damage against: +13% Living
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +8%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +6% acid / +6% darkness / +3% light / +9% lightning
Changes damage: +3% darkness
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-68 power, 4 apr)Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stats: 40% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+11 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 62% of the healing done. This effect scales with your Magic stat.
Activation costs 75 power out of 75/75.
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

Shard of InsanityRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage (Melee): 5 % chance of confusion
Damage when hit (Melee): 5 % chance of confusion
Changes resistances: -10% mind
Changes resistances penetration: +20% mind
Changes damage: +25% mind
Mental save: +35 (+12 eff.)
Confusion immunity: -100%
Mindpower: +8 (+3 eff.)
Talent on hit(mindpower): Sunder Mind (8% chance level 1).
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.

Earythel the gold amuletRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Accuracy: +7 (+4 eff.)
Armour penetration: +12
Fatigue: -6%
Damage when hit (Melee): 2 acid
Changes stats: +5 Dex / +2 Wil / +5 Cun / +8 Con
Critical mult.: +10.00%
Physical save: +8 (+4 eff.)
Life regen: +6.00
Stamina each turn: +0.90
Maximum life: +45.00
Infravision radius: +2
See invisible: +9
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Eilineriaba the VoidwilterRequires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Accuracy: +9 (+5 eff.)
Armour penetration: +18
Effects on melee hit:
* 21% chance to reduce armor by 23%
Damage when hit (Melee): 8 darkness
Changes stats: +4 Cun / +5 Mag
Changes resistances: +9% acid / +21% darkness
Critical mult.: +18.00%
See invisible: +12
Amulets make your neck look great!
This item has been sent to the Item's Vault.

BloodcallerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-7 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

restorative cashmere cloak of backstabbing (2 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +7 (+4 eff.)
Armour penetration: +9
Defense: +2 (+1 eff.)
Changes resistances: +13% nature / +10% blight
Critical mult.: +15.00%
Stealth bonus: +8
Life regen: +4.00
Healing mod.: +13%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+8 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+0 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Wil / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Blazebane' (0 def, 14 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +21 (+11 eff.)
Armour: +14
Changes stats: +6 Dex / +6 Con
Changes resistances: +6% cold / +12% fire / +6% nature / +3% light
Changes resistances penetration: +20% mind
Changes damage: +3% darkness
Physical save: +29 (+13 eff.)
Spell save: +10 (+8 eff.)
Mental save: +40 (+32 eff.)
Disarm immunity: +50%
Maximum life: +142.00
Light radius: +4
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.9
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Frozenvein' (31 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +31 (+10 eff.)
Fatigue: +8%
Changes stats: +9 Dex
Changes resistances: +9% mind / +28% cold
Changes resistances penetration: +10% mind / +15% cold
Changes damage: +6% cold / +6% arcane / +6% mind
Life regen: +9.00
Maximum life: +79.00
Movement speed: +20%
Healing mod.: +18%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

LightningnullRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +5.0%
Physical power: +5 (+1 eff.)
Defense: +10 (+5 eff.)
Damage when hit (Melee): 8 physical
Changes stats: +3 Con
Changes resistances: +9% lightning
Changes resistances penetration: +15% lightning
Critical mult.: +31.00%
Physical save: +6 (+3 eff.)
Infravision radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Glorilaith the cashmere cloak (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour penetration: +9
Defense: +2 (+1 eff.)
Changes stats: +6 Wil / +3 Mag
Changes resistances: +18% darkness / +3% acid
Changes resistances penetration: +11% darkness / +15% acid
Changes damage: +16% darkness / +3% blight
Critical mult.: +30.00%
Stealth bonus: +22
Spellpower on spell critical (stacks up to 3 times): +4
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
