
5 agateRequires:
- Level 15
0.00 Encumbrance.
Type: gem / black ; tier 1
When wielded/worn:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: Acid
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

2 aquamarineRequires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

2 opalRequires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

8 spinelRequires:
- Level 15
0.00 Encumbrance.
Type: gem / green ; tier 1
When wielded/worn:
Defense: +2 (+2 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+2 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+2 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+2 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: Nature
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

2 topazRequires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Defense: +4 (+3 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+4 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+3 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+4 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

2 amethystRequires:
- Level 15
0.00 Encumbrance.
Type: gem / violet ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: Arcane
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

2 ametrineRequires:
- Level 15
0.00 Encumbrance.
Type: gem / yellow ; tier 1
When wielded/worn:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: Light
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

8 zirconRequires:
- Level 15
0.00 Encumbrance.
Type: gem / yellow ; tier 1
When wielded/worn:
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: Light
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

emeraldRequires:
- Level 15
0.00 Encumbrance.
Type: gem / green ; tier 3
When wielded/worn:
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: Nature
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.iron plate armour (3 def, 7 armour)
Requires:
- Strength 22
- Talent Heavy Armour Training (level 3)
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Defense: +3 (+3 eff.)
Fatigue: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.arcing iron greatsword of phasing (16.5-26.4 power, 10 apr)
Requires:
- Strength 11
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 1
It must be held with both hands.
Base power: 16.5 - 26.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
Damage Shield penetration (this weapon only): +14%
Damage (Melee): +9 lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.
