

Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 23.5 - 35.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +9 (+3 eff.)
Changes resistances: +6% cold / +5% arcane / +3% darkness
Silence immunity: +10%
Mental crit. chance: +5%
Healing mod.: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 28
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Changes resistances: +21% lightning / +7% physical / +3% light / +3% temporal / +8% cold / +7% fire / +7% acid
Changes damage: +6% light
Talent cooldown: Rush (-5 turns)
Disarm immunity: +22%
Stun/Freeze immunity: +20%
Knockback immunity: +22%
Life regen: +2.50
Stamina each turn: +1.10
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 50%
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +3% temporal / +5% arcane / +3% nature
Changes resistances penetration: +5% arcane
Changes damage: +12% temporal
Maximum life: +46.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour: +7
Defense: +20 (+17 eff.)
Changes resistances: +12% light / +5% arcane
Reduces incoming crit damage: 15.00%
Physical save: +8 (+4 eff.)
Mental save: +8 (+4 eff.)
Disarm immunity: +40%
Pinning immunity: +20%
Maximum life: +40.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Armour penetration: +2
Changes resistances: +18% acid / +9% physical / +12% cold
Changes damage: +9% physical
Stamina each turn: +0.70
Only die when reaching: -40.00 life
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+5 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% fire / +10% physical
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) :
Effective talent level: 3.0
Power cost: 45 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns.
The sound wave is so strong, your foes also take 109.93 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Damage when hit (Melee): 2 darkness
Changes resistances: +6% acid / +6% blight / +3% fire / +6% nature / +3% all
Changes resistances penetration: +15% darkness
Spell save: +5 (+3 eff.)
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 80.0 - 112.0
Uses stat: 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+9 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 60 power out of 150/150) :
Effective talent level: 3.0
Power cost: 60 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 87.40.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +19% blight / +17% lightning / +25% nature / +5% arcane
Mental save: +6 (+3 eff.)
Poison immunity: +30%
Disease immunity: +29%
Confusion immunity: +12%
Stun/Freeze immunity: +20%
Hate when firing a critical mind attack: +3.00
Maximum psi: +20.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +1%
Amulets make your neck look great!
This item has been sent to the Item's Vault.