
restorative pair of dwarven-steel boots of evasion (13 def, 4 armour) =ancienne=Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Defense: +13 (+7 eff.)
Fatigue: +3%
Life regen: +1.90
Healing mod.: +15%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 13 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

miner's dwarven-steel helm of the depths (0 def, 7 armour) =WaterBreathing=Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +4%
Changes resistances: +10% cold
Allows you to breathe in: water
Infravision radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

hardened leather cap 'Gletha' (5 def, 12 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +12
Defense: +5 (+1 eff.)
Fatigue: +3%
Damage when hit (Melee): 8 mind
Changes stats: +4 Wil
Changes resistances: +10% blight / +3% all
Physical save: +7 (+2 eff.)
Spell save: +12 (+4 eff.)
Mental save: +10 (+4 eff.)
Poison immunity: +15%
Infravision radius: +2
A cap made of leather.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+7 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

voratun greatmaul 'Amyrak' (64-96 power, 4 apr)Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 64.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +21 (+7 eff.)
Armour penetration: +38
Armour: +10
Defense: +28 (+9 eff.)
Ranged Defense: +9 (+3 eff.)
Damage when hit (Melee): 8 acid
Changes resistances penetration: +40% physical
Changes damage: +40% physical
Disarm immunity: +69%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Layalerema (40-56 power, 6 apr) =old weap=Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 40.0 - 56.0
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 acid / +10 cold / +9 light
Damage against: +18% Undead
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +7.0%
Changes resistances: +6% mind / +3% fire
Critical mult.: +12.00%
Confusion immunity: +5%
Only die when reaching: -40.00 life
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

cured leather armour of the deep (2 def, 7 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +7
Defense: +2 (+0 eff.)
Fatigue: +7%
Changes resistances: +6% acid / +7% cold
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Nightquick the stralite dagger (34-45 power, 9 apr) =coffre=Requires:
- Dexterity 35
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 34.5 - 44.9
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +12 darkness
Damage (radius 1) on hit: +12 mind / +12 fire
Damage (radius 2) on crit: +23 lightning / +16 cold
When wielded/worn:
Changes stats: +3 Cun
Changes resistances penetration: +9% lightning / +16% cold
Maximum hate: +4.00
Mental crit. chance: +3%
Movement speed: +32%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53 power, 10 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Fire
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +18.0%
Attack speed: 100%
When this weapon hits: Fire Breath (15% chance level 4).
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.
