
Toraldir the Blastvortex (38.5-53.9 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 38.5 - 53.9
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to inflict damage reduction
* Random elemental explosion
* 20% chance to curse the target
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +13.0%
Armour: +2
Changes stats: +1 Mag
Changes resistances: +3% fire / +3% darkness / +2% physical
Changes resistances penetration: +17% acid / +15% fire / +20% lightning / +17% cold
Critical mult.: +19.00%
Spell save: +3 (+1 eff.)
Mental save: +6 (+2 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

Teardrop of the Elder TreantRequires:
- Level 15
0.00 Encumbrance.
[Unique]
Type: misc / misc
When carried:
Life regen: +1.00
Maximum life: +50.00
Healing mod.: +10%
This marvellous green gem conserves great natural powers. For centuries, it had been kept safe by the Covenant of Winterhill.
This item has been sent to the Item's Vault.

enraging voratun amulet of perfection (0.38 Psionic / Thermal mastery,0.38 Technique / Cascading strikes)Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +9 (+1 eff.)
Changes damage: +6% physical
Talent masteries: +0.38 Psionic / Thermal mastery +0.38 Technique / Cascading strikes
Combat speed: +10%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

(Crucible Item) Storm FuryRequires:
- Magic 30
- Cunning 30
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 0% Mag, 0% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
Damage (Ranged): +6 acid
When wielded/worn:
Physical power: +6 (+1 eff.)
Ranged Defense: +15 (+3 eff.)
Ammo reloads per turn: +4
Damage (Ranged): 75 lightning
Changes stats: +2 Str / +5 Dex / +11 Mag
Changes resistances: +20% lightning
Changes resistances penetration: +18% temporal / +27% physical
Changes damage: +20% lightning / +30% physical / +9% acid / +21% temporal
Talent masteries: +0.30 Chronomancy / Bow Threading +0.20 Spell / Wild magic +0.10 Spell / Storm +0.10 Spell / Storm archery +0.20 Spell / Air
Talent cooldown: Arrow Stitching (-1 turn)
Spellpower: +20 (+3 eff.)
Movement speed: +10%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Sepsiskarma the dragonbone longbowRequires:
- Cunning 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 0% Mag, 0% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When this weapon hits: Shoot (20% chance level 2).
On weapon hit:
* Slows global speed by 42%
Damage (Ranged): +30 cold
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical crit. chance: +8.0%
Physical power: +18 (+3 eff.)
Ammo reloads per turn: +5
Changes stats: +6 Str / +6 Mag
Changes resistances: +3% nature / +3% fire
Changes resistances penetration: +94% physical / +10% fire / +17% temporal
Changes damage: +18% temporal / +32% cold / +89% physical / +6% fire
Talent mastery: +0.30 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Thaloren-Tree LongbowRequires:
- Cunning 36
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 0% Mag, 0% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +12
Attack speed: 143%
Firing range: +10
When this weapon hits: Shoot (20% chance level 2).
When wielded/worn:
Physical power: +17 (+3 eff.)
Ammo reloads per turn: +6
Damage (Ranged): 30 light
Changes stats: +6 Str / +10 Dex / +6 Mag / +10 Wil
Changes resistances penetration: +18% temporal / +63% physical
Changes damage: +18% temporal / +95% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Light radius: +1
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.

(Crucible Item) Talisman of SpiritsRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 11% chance to cause random gloom
Damage (Melee): 7 bleed
Effects on ranged hit:
* 11% chance to cause random gloom
Damage (Ranged): 7 bleed
Changes stats: +5 Wil / +5 Cun / +5 Con
Changes resistances: +19% nature / +20% blight
Talent mastery: +0.22 Cunning / Woodcraft
Physical save: +8 (+2 eff.)
Spell save: +7 (+1 eff.)
Mental save: +8 (+3 eff.)
Poison immunity: +56%
Disease immunity: +54%
Cut immunity: +20%
Hate when firing a critical mind attack: +2.00
Maximum life: +50.00
Maximum hate: +6.00
Healing mod.: +20%
Will bring you back from death, but only once!
It can be used to activate talent Heal, placing all other charms into a 28 cooldown :
Effective talent level: 3.0
Power cost: 28 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 493 life.
The life healed will increase with your Mindpower.
The beads of this necklace store the wisdom and spiritual power of its former possessor. By drawing on its power, its current possessor may return from the lands of the death to the living once.
This item has been sent to the Item's Vault.

(Crucible Item) Ring of the War MasterRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Fatigue: -5%
Effects on melee hit:
* 12% chance to cause random gloom
Damage (Melee): 8 bleed
Effects on ranged hit:
* 11% chance to cause random gloom
Damage (Ranged): 8 bleed
Changes stats: +3 Str / +7 Dex / +9 Cun / +7 Con
Changes resistances: +11% blight / +22% fire / +12% nature
Changes damage: +11% fire
Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons
Poison immunity: +24%
Disease immunity: +22%
Life regen: +0.40
Stamina each turn: +0.40
Hate when firing a critical mind attack: +2.00
Maximum hate: +6.00
Movement speed: +10%
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%.
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.

(Crucible Item) Smock of Storms (23 def, 0 armour)Requires:
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +5.0%
Physical power: +7 (+1 eff.)
Defense: +23 (+7 eff.)
Ranged Defense: +3 (+0 eff.)
Changes stats: +7 Str / +7 Mag / +8 Wil / +9 Con
Changes resistances: +20% lightning / +20% cold / +20% physical
Changes resistances penetration: +6% temporal / +12% physical
Changes damage: +30% lightning / +12% physical / +6% temporal
Talent masteries: +0.20 Wild-gift / Winds +0.20 Wild-gift / Weather
Physical save: +16 (+3 eff.)
Spell crit. chance: +20%
Mindpower: +4 (+1 eff.)
Mental crit. chance: +20%
Combat speed: +10%
Size category: +1
Reduces paradox anomalies(equivalent to willpower): +9
It can be used to activate talent Shattering Shout, placing all other charms into a 35 cooldown :
Effective talent level: 5.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 604.12 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
This is not a robe, this is a smock. It is unclear if it always had stormy enchantments, or whether those appeared when the mage wearing it found out it was really a smock...
This item has been sent to the Item's Vault.

(Crucible Item) Lightning CatcherRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +5.0%
Physical power: +7 (+1 eff.)
Armour: +10
Fatigue: +5%
Damage (Melee): 6 lightning / 6 physical
Changes stats: +3 Con
Changes resistances: +36% lightning
Changes damage: +4% lightning / +3% physical / +7% nature
Physical save: +16 (+3 eff.)
Mental save: +6 (+2 eff.)
Poison immunity: +22%
Disease immunity: +23%
Stun/Freeze immunity: +30%
Maximum life: +43.00
Combat speed: +10%
When used to modify unarmed attacks:
Base power: 5.0 - 5.5
Uses stats: 60% Wil, 0% Mag
Damage type: Physical
Accuracy: +3
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Lightning Breath (10% chance level 5).
When this weapon hits: Sand Breath (10% chance level 5).
Burst (radius 1) on hit: +6 physical
Burst (radius 2) on crit: +5 lightning / +5 physical
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
It can be used to activate talent Shattering Shout, placing all other charms into a 35 cooldown :
Effective talent level: 5.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 604.12 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires:
- Magic 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 30% Wil, 0% Mag, 42% Cun
Damage type: Bright light
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Gorindur (22/22, 88-123.2 power, 33 apr)Requires:
- Magic 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 88.0 - 123.2
Uses stats: 30% Wil, 42% Cun, 0% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +33
Crit. chance: +21.0%
Capacity: 22
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 40% chance to corrode armour by 30%
Travel speed: +200%
Damage (Ranged): +90 insidious poison / +8 acid
Burst (radius 2) on crit: +4 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
