
Staff of Destruction (120% power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+10 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

silk robe 'Yvulle' (3 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3 (+2 eff.)
Damage when hit (Melee): 8 arcane
Changes resistances: +11% blight / +14% temporal
Changes resistances penetration: +15% blight
Changes damage: +20% blight / +14% temporal
Spell save: +21 (+11 eff.)
Spellpower: +3 (+3 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (127% power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 127% Range: 1.2x
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+9 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

HanerinRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn
Changes stats: +5 Mag / +5 Wil
Changes resistances: +12% blight / +9% temporal
Changes damage: +12% blight
Stun/Freeze immunity: +20%
Life regen: +1.70
Spellpower: +5 (+1 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

blighted hardened leather gloves of dexterity (+3) (0 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +10 (+4 eff.)
Armour: +2
Damage (Melee): 5 blight
Changes stats: +3 Dex
Changes resistances: +6% blight
Changes damage: +5% blight
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Arohek the Cureravager (129% power, 5 apr, light element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
Burst (radius 1) on hit: +4 nature
When wielded/worn:
Effects on melee hit:
* Slows global speed by 15%
Changes damage: +25% light
Talent granted: +1 Command Staff
Critical mult.: +5.00%
Physical save: +13 (+7 eff.)
Spell save: +10 (+5 eff.)
Mental save: +9 (+5 eff.)
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +12 (+4 eff.)
Spell crit. chance: +13%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
