
schematic: Hook Shell0.1
T1 schematic scroll
[Normal]
[already known tinker]
Learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.

schematic: Magnetic Shell0.1
T1 schematic scroll
[Normal]
[already known tinker]
Learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.

schematic: Rustproof Coating0.1
T1 schematic scroll
[Normal]
[already known tinker]
Learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.

powerful dragonbone wand of shielding [power 560] (20 cooldown)2.0
T5 wand charm
[Ego+]
Arcane
Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 20 cooldown
100% to increase all damage by 24% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

pouch of voratun shots of grasping (23/23, 54-64 power, 6 apr)3.0
T5 shot ammo
[Ego+]
Nature
Power 53.5 - 64.2 Physical
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +7.0%
Capacity 23
On Hit:
* 20% chance to create vines that bind the target to the ground dealing 218 nature damage and pinning them for 3 turns
While equipped:
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

mastercraft itching powder0.0
T4 steamtech tinker
[Normal]
Steamtech
Attachable to hands
When attached:
---------- misc
Talents +4 Itching Powder
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)9.0
T2 light armor
[Unique]
Arcane/Nature
While equipped:
Stats +2 Dex
----- def -----
Armour +8
Defense +5 (+3 eff.)
Fatigue +3%
Resists +15% physical
Bone Grab:
Level 2.0
Pwr.cost 20 out of 30/30.
Range 5
Travel.spd instantaneous
Is a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 26.32 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con
----- def -----
Armour +12
Hardiness +5%
Fatigue +5%
Phys.save +12 (+5 eff.)
Stun/Frz- +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 63.93 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+5 eff.)
Spell.save +10 (+5 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

schematic: Waterproof Coating0.1
T1 schematic scroll
[Normal]
[already known tinker]
Learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39 power, 10 apr)3.0
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+7 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Overseer (17-19 power, 27 apr, mind damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 17.0 - 18.7 Mind
Uses 40% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+4 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+10 eff.)
Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower).
Uses 60 power out of 60/60
Fragments of the Mindwall's power still inhabit this cracked, ancient gem.
This item has been sent to the Item's Vault.

The Forgotten (12-13 power, 22 apr, mind damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 12.0 - 13.2 Mind
Uses 50% Wil, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +22
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +5 (+2 eff.)
----- def -----
Mind.save +15 (+7 eff.)
Confuse all enemies in radius 3 for 5 turns.
Uses 25 power out of 25/25
A strange mindstar, overgrown with granite and cracked. It seems incredibly ancient and horribly damaged, but still functions.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 100% Cun
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +120
While equipped:
Stats +5 Wil
dps ----------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
----- def -----
Armour +2
Defense +8 (+3 eff.)
Rng.Def +8 (+2 eff.)
Fatigue +6%
Resists +25% blight +25% darkness
---------- misc
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Korbek's Spyglass2.0
T2 misc tool
[Unique]
Master
While equipped:
Stats +5 Cun
dps ----------
Phys.crit +5.0%
Acc +10 (+3 eff.)
---------- misc
Infravis +2
Sight +1
This antique spyglass is weathered from use, but seems well maintained.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
---------- misc
Masteries
+0.20 Cunning/Survival
Boost speed by 48% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

elven-silk robe 'Torysasta' (0 def, 0 armour)2.0
T5 cloth armor
Reqs Level 35
[Random Unique]
Arcane/Psionic
While equipped:
Stats +6 Mag +7 Wil +3 Cun
dps ----------
Spell.crit +7%
Spell.pwr +9 (+4 eff.)
Dmg.mod +18% acid +23% light
+18% darkness
Res.pen +15% acid
----- def -----
Resists +12% acid +17% darkness
+14% mind +15% all
Phys.save +16 (+5 eff.)
Spell.save +16 (+8 eff.)
Mind.save +31 (+13 eff.)
---------- misc
Mana/turn +0.22
Psi/turn +0.29
The wearer is asleep.
Lucid Dreamer: May act while sleeping
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Visage of Nektosh (4 def, 8 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +4 Mag +4 Wil +4 Cun
dps ----------
Melee+ 15 phys.bleed
----- def -----
Armour +8
Defense +4 (+1 eff.)
Fatigue +6%
Resists +10% darkness
---------- misc
Masteries
+0.20 Race/Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.

The Long-Arm4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

Prismatic Rune (6 turns; physical, light, fire, cold, arcane, temporal)0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 light, 4 fire, 3 cold, 4 arcane, 5 temporal
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Icy Kill (35-46 power, 10 apr)1.0
T4 dagger 1H weapon
[Unique]
Nature/Psionic
Power 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Latafayn (68-109 power, 5 apr)3.0
T4 greatsword 2H weapon
[Unique]
Arcane/Master
Power 68.0 - 108.8 Physical
Uses 125% Str
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% fire burn
While equipped:
Stats +3 Cun +5 Str
dps ----------
Dmg.mod +10% darkness +15% fire
----- def -----
Resists +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 10 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 40 apr)3.0
T4 longsword 1H weapon
[Unique]
Arcane
Power 40.0 - 56.0 Physical
Uses 20% Mag, 90% Str
Acc+ +0.4% crit mult (max 40%)
Apr +40
Crit +8.0%
Atk.spd 100%
Dmg.conv 20% temporal
On Hit:
* deals 40 temporal damage and slows enemies in radius 6 of the target by 50% based on Magic
While equipped:
dps ----------
Dmg.mod +30% temporal
+30% physical
----- def -----
Def/telep +20
Res/telep +20%
Dur/telep +20%
Blink Blade:
Level 5.5
Pwr.cost 10 out of 10/10.
Range 9
Travel.spd instantaneous
Is a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Serpent's Glare (7-8 power, 15 apr, nature damage)3.0
T1 mindstar 1H weapon
[Unique]
Nature
Power 7.0 - 7.7 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +15
Crit +7.0%
Atk.spd 100%
Dmg.conv 30% poison
While equipped:
dps ----------
Mind.crit +2%
Mind.pwr +4 (+2 eff.)
Dmg.mod +10% nature
----- def -----
Resists +10% nature
Poison- +50%
Spit Poison:
Level 3.5
Pwr.cost 8 out of 8/8.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit poison at your target, doing 370.16 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.
