
Poliriba the silk robe (3 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3 (+2 eff.)
Changes stats: +4 Mag / +8 Wil
Changes damage: +6% arcane / +12% all
Spell save: +21 (+10 eff.)
Silence immunity: +26%
Mana when firing critical spell: +1.00
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +34 (+16 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Xanidhetira (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +5 Mag
Changes damage: +15% arcane
Spell save: +6 (+3 eff.)
Stamina each turn: +0.80
Spellpower on spell critical (stacks up to 3 times): +4
Maximum stamina: +13.00
Maximum vim: +30.00
Spell crit. chance: +4%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Hakath (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +3 Cun / +8 Wil
Changes resistances penetration: +15% arcane
Changes damage: +12% blight
Spellpower on spell critical (stacks up to 3 times): +10
Mindpower: +4 (+2 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+1 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.8
Power cost: 20 out of 30/30.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns.
The bone will also deal 56.62 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.

Wintertide PhialRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Light radius: +2
Infravision radius: +7
It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects
Activation costs 40 power out of 60/60.
This phial seems filled with darkness, yet it cleanses your thoughts.
This item has been sent to the Item's Vault.

dwarven-steel torque of kinetic psionic shield 'Mayalrata' [power 79] (2/20 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
When wielded/worn:
Effects on melee hit:
* 40% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 20 acid
Changes resistances: +9% acid
Changes resistances penetration: +15% acid
Changes damage: +6% acid / +6% temporal
Talent granted: +3 Telekinetic Blast
It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 79 for 7 turns
Activation puts all charms on cooldown for 20 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 100% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Dazzlebright the dwarven-steel gauntlets (0 def, 2 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +15 (+7 eff.)
Armour: +2
Fatigue: +3%
Damage (Melee): 8 acid
Damage when hit (Melee): 8 light
Changes resistances: +6% acid
Changes damage: +6% acid / +12% fire / +9% physical
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

steel greatsword 'Hanoruidan' (32-51 power, 2 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 32.0 - 51.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +26 acid / +14 nature
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +12.0%
Changes resistances penetration: +9% acid / +12% nature / +10% arcane
Critical mult.: +5.00%
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +80.00
Spell crit. chance: +1%
Damage Shield penetration: +30%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Aeromira the Glintspawner (22-30 power, 3 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 21.5 - 30.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +16 light
When wielded/worn:
Accuracy: +5 (+4 eff.)
Armour penetration: +7
Physical crit. chance: +6.0%
Changes resistances penetration: +10% lightning / +8% physical / +5% light
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.yew wand of shielding 'Cutheharaleg' [power 230] (20 cooldown)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 18
Changes resistances: +5% arcane
Changes resistances penetration: +20% arcane
It can be used to create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Reduce 1 talent cooldowns by 2.
* Increase the duration of 1 beneficial effects by 1.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Firewhisper (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +9.0%
Damage (Melee): 24 arcane
Changes stats: +5 Str
Changes resistances: +2% physical
Changes resistances penetration: +15% fire
Changes damage: +6% temporal / +20% fire
Talent granted: +1 Command Staff
Physical save: +3 (+1 eff.)
Maximum mana: +32.00
Spellpower: +15 (+4 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+4 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Tezilarig the drakeskin leather gloves (0 def, 3 armour)Requires:
- Level 25
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Effects on melee hit:
* 19% chance to reduce all saves and defense by 18
Damage (Melee): 15 cold / 32 darkness / 25 mind
Changes stats: +4 Str / +4 Dex / +8 Cun
Changes resistances: +3% lightning / +6% temporal / +3% blight / +7% cold / +6% nature
Changes damage: +8% cold
Talent cooldown: Double Strike (-1 turn)
Physical save: +7 (+2 eff.)
Mental save: -10 (-5 eff.)
Mindpower: +8 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
