
Gukath the Mucusstreak (21/21, 76-107 power, 18 apr)Requires:
- Dexterity 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 76.5 - 107.1
Uses stats: 70% Dex, 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +47.0%
Capacity: 21
On weapon hit:
* 30% chance to slow global speed by 73%
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
On weapon crit:
* Wound the target dealing 452 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +24 lightning / +8 cold / +28 nature
Damage (radius 2) on crit: +16 nature / +20 cold
Damage against: +45% Unnatural
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Shadebutcher (16-18 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.0 - 17.6
Uses stats: 90% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (radius 1) on hit: +16 light
Damage against: +28% Unnatural
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 39%
Damage when hit (Melee): 2 cold
Changes resistances: +21% darkness
Changes damage: +25% lightning / +25% fire / +3% light / +13% cold
Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection
Talent granted: +1 Attune Mindstar
Life regen: +1.90
Maximum life: +33.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Light radius: +1
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Thunderkin' (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 temporal
Changes stats: +20 Mag / +16 Wil / +16 Cun
Changes resistances: +9% blight
Changes damage: +54% lightning / +15% temporal / +15% blight
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +15 (+5 eff.)
Spell crit. chance: +5%
Reduces paradox anomalies(equivalent to willpower): +25
Talent on hit(spell): Glacial Vapour (10% chance level 6).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+3 eff.)
Mindpower: +10 (+3 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 307.05 darkness damage (based on Mindpower and charge)
Activation costs 10 power out of 4/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 40 apr)Requires:
- Magic 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 110% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +40
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* deals 166 temporal damage and slows enemies in radius 6 of the target by 176% based on Magic
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +30% temporal / +30% physical
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
It can be used to activate talent Blink Blade (costing 7 power out of 10/10) :
Effective talent level: 5.5
Power cost: 7 out of 10/10.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+3 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +25 Str / +31 Mag / +6 Cun
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire
Critical mult.: +20.00%
Maximum life: +200.00
Spellpower: +15 (+7 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 12 power out of 16/16) :
Effective talent level: 4.0
Power cost: 12 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 97.28 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +15% acid +15% nature +15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+3 eff.)
Resists +30% nature +11% all
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

demon seed [wretchling] (50, mainhand)Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 5
When attach to an other item:
Talent granted: +5 Corrosive Slashes
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.

The Cage (0 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Changes resistances: +30% mind / +10% all
Changes resistances cap: +30% mind
Infravision radius: +9
Sight radius: +3
See stealth: +25
See invisible: +25
Global speed: -25%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
You are immune to mental status effects.
Nothing will ever reach you again.
This item has been sent to the Item's Vault.

Duvuregoldir the gold ringRequires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Defense: +5 (+1 eff.)
Effects on melee hit:
* 21 arcane resource burn
* 16% chance to reduce all saves and defense by 34
Damage (Melee): 23 physical
Effects on ranged hit:
* 16% chance to reduce all saves and defense by 34
Damage (Ranged): 11 physical
Changes stats: +6 Cun
Changes damage: +12% acid
Reduces incoming crit damage: 15.00%
Mental save: +3 (+1 eff.)
Disarm immunity: +38%
Confusion immunity: +10%
Pinning immunity: +35%
Knockback immunity: +35%
Life regen: +14.00
Hate when firing a critical mind attack: +3.00
Maximum life: +133.00
Maximum hate: +11.00
Healing mod.: +31%
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings can have magical properties.
This item has been sent to the Item's Vault.

demon seed [champion of Urh'Rok] (50, finger)Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 5
When attach to an other item:
Talent granted: +5 Bloodcasting
Stamina each turn: +5.20
Vim each turn: +4.00
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.

demon seed [forge-giant] (50, finger)Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 5
When attach to an other item:
Talent granted: +5 Bloodcasting
Stamina each turn: +5.20
Vim each turn: +4.00
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.

amazing second skinRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Poison immunity: +70%
Disease immunity: +70%
Cut immunity: +70%
Life regen: +10.00
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

BlindbaneRequires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +12.0%
Fatigue: -7%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 30
* 30% chance to blind
Changes stats: +5 Cun / +5 Dex
Changes resistances: +13% light / +10% darkness
Changes damage: +3% light / +9% blight
Maximum encumbrance: +29
Mental crit. chance: +9%
Light radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

voratun gauntlets 'Balystir' (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +19.0%
Armour: +3
Fatigue: +5%
Effects on melee hit:
* 14% chance to reduce all saves and defense by 35
* 20% chance to reduce armor by 40%
Damage (Melee): 23 darkness / 40 mind
Damage when hit (Melee): 6 acid
Changes resistances: +12% acid
Changes resistances penetration: +10% acid
Critical mult.: +10.00%
Mental save: -12 (-4 eff.)
Life regen: +1.00
Stamina each turn: +0.60
Maximum stamina: +26.00
Spell crit. chance: +8%
Mindpower: +5 (+1 eff.)
Mental crit. chance: +14%
When used to modify unarmed attacks:
Base power: 39.0 - 54.6
Uses stats: 39% Wil, 79% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +21.0%
Attack speed: 83%
When this weapon hits: Nightmare (10% chance level 5).
When this weapon hits: Reproach (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

voratun power distributorRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Stamina each turn: +0.50
Mana each turn: +0.50
Psi each turn: +0.50
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
