
Corpsebow4.0
T2 longbow 2H weapon
[Unique]
Arcane/Nature
Power 0.0 - 0.0 Physical
Uses 0% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Cyst Burst 1
On Hit: 25% Epidemic 1
While equipped:
dps ----------
Spell.pwr +10 (+1 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 45
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

dragonbone longbow 'Brightmight'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
When this weapon hits: Shoot (10% chance level 1).
Damage (Ranged): +8 mind / +11 cold
Damage (radius 2) on crit: +4 light
When wielded/worn:
Changes stats: +9 Mag
Changes resistances: +6% light
Changes damage: +20% arcane / +24% cold
Spellpower: +23 (+4 eff.)
Mental crit. chance: +6%
Light radius: +1
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Gukath the Mucusstreak (21/21, 76-107 power, 18 apr)Requires:
- Dexterity 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 76.5 - 107.1
Uses stats: 70% Dex, 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +47.0%
Capacity: 21
On weapon hit:
* 30% chance to slow global speed by 73%
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
On weapon crit:
* Wound the target dealing 452 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +24 lightning / +8 cold / +28 nature
Damage (radius 2) on crit: +16 nature / +20 cold
Damage against: +45% Unnatural
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Shadebutcher (16-18 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.0 - 17.6
Uses stats: 90% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (radius 1) on hit: +16 light
Damage against: +28% Unnatural
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 39%
Damage when hit (Melee): 2 cold
Changes resistances: +21% darkness
Changes damage: +25% lightning / +25% fire / +3% light / +13% cold
Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection
Talent granted: +1 Attune Mindstar
Life regen: +1.90
Maximum life: +33.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Light radius: +1
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
