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Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +25 (+18 eff.)
Armour: +10
Defense: +5 (+4 eff.)
Fatigue: +12%
Changes stats: +20 Str / +5 Dex / +12 Mag / +10 Wil / +4 Cun
Changes resistances: +20% lightning / +24% physical / +20% darkness / +6% light
Changes damage: +9% light
Physical save: +25 (+19 eff.)
Spellpower: +25 (+13 eff.)
Spell crit. chance: +10%
Mindpower: +24 (+12 eff.)
Mental crit. chance: +10%
Light radius: +2
See invisible: +3
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 14 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +21 (+5 eff.)
Fatigue: +4%
Changes stats: +15 Dex
Changes resistances penetration: +15% blight
Changes damage: +9% light / +9% arcane
Poison immunity: +10%
Cut immunity: +10%
Silence immunity: +85%
Confusion immunity: +100%
Stun/Freeze immunity: +96%
Mana when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +10
Maximum mana: +60.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
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0.1
tome scroll
[Unique]
Arcane
Learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.
This item has been sent to the Item's Vault.
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0.1
tome scroll
[Unique]
Arcane
Learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 5
When attach to an other item:
Changes stats: +25 Str / +25 Mag
Maximum life: +200.00
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects when hit in melee:
* 39% chance to reduce strength, dexterity, and constitution by 35
* 34% chance to reduce damage dealt by 20%
Damage when hit (Melee): 2 blight
Changes stats: +3 Str / +9 Con
Changes damage: +6% arcane
Critical mult.: +10.00%
Physical save: +18 (+4 eff.)
Mental save: +13 (+3 eff.)
Confusion immunity: +35%
Life regen: +17.00
Maximum life: +82.00
Infravision radius: +3
Healing mod.: +20%
Rings can have magical properties.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 3
When attach to an other item:
Grants telepathy: All
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 5
When attach to an other item:
Talent granted: +5 Acid Burst
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 5
When attach to an other item:
Talent granted: +5 Doom Tendrils
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 45.0 - 63.0
Uses stats: 140% Mag, 42% Cun
Damage type: Temporal darkness
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +120
Crit. chance: +6.0%
When this weapon hits: Spatial Tether (15% chance level 1).
When this weapon hits: Dimensional Anchor (15% chance level 1).
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Talent granted: +5 Moss Tread
Stealth bonus: +10
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
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Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 35 fire
Changes resistances: +9% light / +15% cold
Changes resistances penetration: +20% fire
Changes damage: +30% cold / +33% nature / +12% light
Talent granted: +1 Command Staff
Critical mult.: +39.00%
Spellpower: +25 (+5 eff.)
Spell crit. chance: +5%
See invisible: +20
Talent on hit(spell): Chain Lightning (10% chance level 6).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Str / +2 Dex / +1 Con
Changes resistances: +18% light
Changes resistances penetration: +10% lightning / +5% light / +10% nature
Changes damage: +6% lightning / +30% physical
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +25 (+4 eff.)
Spell crit. chance: +5%
See invisible: +6
Talent on hit(spell): Glacial Vapour (10% chance level 6).
It can be used to conjure elemental energy in a radius 10 cone, dealing 197.06 to 236.47 physical damage
Activation puts all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.