
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Dourwisp the dwarven-steel mace (31-43 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 31.0 - 43.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 14%
Changes resistances: +6% nature / +3% darkness
Changes damage: +3% acid / +12% darkness
Blunt and deadly.
This item has been sent to the Item's Vault.

GaleloreRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +5 Dex / +4 Mag / +5 Cun / +8 Lck
Changes damage: +21% lightning
Critical mult.: +10.00%
Trap disarming bonus: +12
Stealth bonus: +9
Spellpower on spell critical (stacks up to 3 times): +6
Maximum vim: +30.00
Infravision radius: +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Glaciernull (20-27 power, 4 apr)Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 19.5 - 27.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +5.5%
Attack speed: 100%
Damage (Melee): +9 nature / +8 cold
When wielded/worn:
Armour penetration: +2
Effects on melee hit:
* 10% chance to slow global speed by 41%
Changes stats: +3 Dex
Changes resistances: +12% fire
One-handed war axes.
This item has been sent to the Item's Vault.

blood-soaked pair of iron boots of phasing (0 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour penetration: +4
Physical crit. chance: +4.0%
Physical power: +3 (+1 eff.)
Armour: +3
Fatigue: +2%
Changes stats: +3 Mag / +2 Wil
It can be used to blink to a nearby random location (rad 7)
Activation puts all charms on cooldown for 25 turns.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+10 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Elenatodas the yew longbowRequires:
- Dexterity 24
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +8 mind
Damage (radius 2) on crit: +16 acid
When wielded/worn:
Effects on ranged hit:
* 20% chance to reduce all saves and defense by 18
Changes stats: +5 Con
Changes resistances penetration: +10% mind
Changes damage: +18% acid
Talent mastery: +0.15 Wild-gift / Fungus
It can be used to regenerate 144 life over 5 turns
Activation puts all charms on cooldown for 20 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Scabripper the thorny mindstar (10-11 power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +4 mind
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 18
Changes stats: +4 Cun
Changes resistances: +3% blight / +6% nature / +3% mind
Changes damage: +5% nature
Talent granted: +1 Attune Mindstar
Critical mult.: +8.00%
Physical save: +5 (+2 eff.)
Spell save: +3 (+1 eff.)
Mental save: +4 (+2 eff.)
Disease immunity: +10%
Equilibrium when hit: +1.10
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Huryroleg the Darkcutter (20-24 power, 4 apr, lightning element)Requires:
- Magic 24
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +5 (+2 eff.)
Damage when hit (Melee): 2 darkness
Changes resistances: +9% lightning / +5% arcane / +6% mind
Changes damage: +20% lightning
Talent granted: +1 Command Staff
Disarm immunity: +10%
Spellpower: +9 (+3 eff.)
Spell crit. chance: +3%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 100.74 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Bregulelar' (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +4
Physical crit. chance: +4.0%
Physical power: +3 (+1 eff.)
Armour: +4
Fatigue: -3%
Changes stats: +6 Dex / +4 Wil / +3 Cun
Maximum encumbrance: +27
Physical save: +13 (+6 eff.)
Spell save: +16 (+6 eff.)
Mental save: +7 (+4 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

troll-hide hardened leather armour of command (17 def, 10 armour)Requires:
- Strength 16
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +10
Defense: +17 (+8 eff.)
Fatigue: +8%
Changes stats: +1 Cun
Mental save: +13 (+7 eff.)
Life regen: +3.90
Maximum life: +38.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
