
Salille (36.5-54.75 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 36.5 - 54.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 10% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Melee): +10 blight / +10 acid
When wielded/worn:
Defense: +6 (+1 eff.)
Ranged Defense: +6 (+1 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Hanynarirand (38-60.8 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 38.0 - 60.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random gloom
On weapon crit:
* cripple the target
Burst (radius 1) on hit: +12 fire
When wielded/worn:
Physical crit. chance: +9.0%
Maximum psi: +20.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Xaneriawe (15-18 power, 3 apr, darkness element)Requires:
- Magic 16
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +6 (+1 eff.)
Effects on melee hit:
* 6% chance to blind
Changes stats: +1 Mag
Changes resistances penetration: +5% mind
Changes damage: +15% darkness
Talent granted: +1 Command Staff
Spellpower: +6 (+0 eff.)
Spell crit. chance: +2%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 183.23 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
