
stralite battleaxe 'Shadebrace' (60-90 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 60.0 - 90.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +11.5%
Attack speed: 100%
Damage (radius 2) on crit: +8 darkness
When wielded/worn:
Accuracy: +20 (+5 eff.)
Armour: +4
Changes stats: +10 Str / +13 Wil / +13 Con
Changes damage: +23% physical
Maximum life: +96.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+6 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-4 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12 (+5 eff.)
Stun/Freeze immunity: +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Choker of DreadRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Blindness immunity: +100%
Spellpower: +5 (+1 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Activation costs 60 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

gold ring 'Prismbrace'Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +16 (+6 eff.)
Defense: +17 (+8 eff.)
Damage when hit (Melee): 6 light
Changes stats: +3 Cun / +3 Wil
Changes resistances: +8% blight / +8% nature / +3% light
Poison immunity: +20%
Disease immunity: +12%
Psi when hit: +0.04
Mental crit. chance: +2%
Movement speed: +25%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Windborne AzuriteRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.

Brenikhad the dwarven-steel waraxe (21-29 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 21.0 - 29.4
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 29
* 15% chance to reduce all saves and defense by 22
On weapon crit:
* Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22
* Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +8 temporal / +8 blight / +15 mind
Damage (radius 1) on hit: +4 temporal
Damage (radius 2) on crit: +8 blight
When wielded/worn:
Physical crit. chance: +11.0%
Physical power: +11 (+2 eff.)
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 29
Changes stats: +4 Cun / +5 Wil
Changes damage: +3% blight
One-handed war axes.
This item has been sent to the Item's Vault.

Voidspire the voratun shield (0 def, 10 armour, 68-81 power, 200.5 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 67.5 - 81.0
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +200
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 20% chance to reduce damage dealt by 18%
Changes resistances: +13% nature / +18% blight
Changes resistances penetration: +20% mind
Changes damage: +18% mind / +9% darkness
Talent granted: +1 Block
Mental save: +12 (+6 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Gloromina the Cinderjam (13-17 power, 6 apr)
Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 13.0 - 16.9
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 8% chance to reduce strength, dexterity, and constitution by 29
* Create an explosion dealing 103 fire damage (1/turn)
Damage (Melee): +8 blight / +12 fire
When wielded/worn:
Accuracy: +9 (+3 eff.)
Effects on melee hit:
* 10% chance to reduce armor by 39%
Damage when hit (Melee): 4 acid
Changes stats: +2 Dex
Changes resistances: +3% fire
Changes resistances penetration: +10% fire
Changes damage: +12% fire
Disease immunity: +10%
Combat speed: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
