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short yew vilestaff (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stats: 80% Mag, 40% Wil
Damage type: Physical
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight
Talent granted: +1 Command Staff
Spellpower: +9 (+2 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stats: 80% Mag, 40% Wil
Damage type: Physical
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% cold
Talent granted: +1 Command Staff
Physical save: +13 (+4 eff.)
Spell save: +14 (+7 eff.)
Mental save: +12 (+4 eff.)
Spellpower: +15 (+2 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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Requires:
- Magic 40
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stats: 120% Mag, 40% Wil
Damage type: Lightning
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +8 Mag
Changes resistances: -10% lightning
Changes resistances penetration: +20% lightning
Changes damage: +30% lightning
Talent masteries: +0.10 Spell / Cataclysm +0.20 Spell / Destruction +0.10 Spell / Air
Talents cooldown: Static Charge (-3 turns) Thunderstrike (-1 turn)
Spellpower: +20 (+5 eff.)
Spell crit. chance: +10%
Talent on hit(spell): Thunderstrike (10% chance level 4).
The first owner of this simple elven wood staff was a powerful archmage during the age of Allure. Ambushed by a rival, he died in a single powerful bolt of lightning. The same bolt burnt his staff, charring it deeply. As you touch its blackened surface, you can feel that the lightning never left it.
This item has been sent to the Item's Vault.
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Requires:
- Strength 28
- Talent Heavy Armour Training
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Fatigue: +16%
Changes stats: +16 Wil / +5 Cun / +3 Con
Changes resistances: +9% fire
Mental save: +13 (+4 eff.)
See invisible: +21
A suit of armour made of mail.
This item has been sent to the Item's Vault.
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Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 18.0 - 19.8
Uses stats: 90% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +0 20% chance of physical repulsion
When wielded/worn:
Life regen: +1.40
Maximum life: +41.00
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
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Requires:
- Talent Heavy Armour Training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +8
Defense: +8 (+2 eff.)
Fatigue: +8%
Changes stats: +5 Str / +4 Dex
Changes resistances: +10% fire
Changes damage: +10% fire
Stealth bonus: +0
Pinning immunity: +50%
Steampower: +3 (+1 eff.)
These boots have a 7% chance to fail to operate properly (reduced by Cunning).
It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (85 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (146 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning), costing 18 power out of 18/18.
These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity".
They look like they will work, though.
Probably.
If you're very careful.
This item has been sent to the Item's Vault.
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Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
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Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+4 eff.)
Fatigue: +0%
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+4 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% all
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+9 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.