

0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


2.0
T1 misc tool
[Unique]
Arcane
While equipped:
---------- misc
Light +1
See.Stealth +10
Flame:
Level 2.0
Pwr.cost 8 out of 9/9.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 58.68 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
[Ego+]
Arcane/Psionic
While equipped:
dps ----------
Mind.crit +5%
Mind.pwr +4 (+1 eff.)
Dmg.mod +19% acid
+19% physical
+14% fire +12% cold
----- def -----
Resists +12% acid
+10% physical
+14% fire +14% cold
+15% all
Mind.save +21 (+7 eff.)
---------- misc
Cooldown Refit Golem -3
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
[Rare]
Nature
Power 145% Range: 1.3x
Uses 45% Str, 50% Mag, 45% Dex
Dmg Physical
Acc+ +0.3% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
On Hit.r1 +4 nature
On Hit:
* 20 arcane resource burn
While equipped:
Stats +7 Str +12 Dex
+10 Mag +8 Wil
+12 Cun +11 Con
dps ----------
Res.pen +5% fire
Melee Ret 2 nature
----- def -----
Resists +6% temporal
+12% darkness
+6% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.


4.0
T5 sling 1H weapon
[Rare]
Nature
Power 66% Range: 1.1x
Uses 50% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +3
Atk.spd 100%
Range +10
On Hit.r1 +12 acid
On Crit.r2 +31 lightning
+28 cold
While equipped:
Stats +5 Str
dps ----------
Mov.spd +43%
Dmg.mod +15% lightning
Res.pen +16% lightning
+15% cold
+15% physical
----- def -----
Resists +18% acid
+6% lightning
---------- misc
Max.stam +20.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
[Rare]
Master
Power 162% Range: 1.3x
Uses 45% Str, 50% Mag, 45% Dex
Dmg Physical
Acc+ +0.3% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
While equipped:
----- def -----
Resists +15% mind
Max.HP +100.00
Poison- +20%
Confus- +20%
Def/telep +10
Res/telep +10%
Dur/telep +10%
---------- misc
Equi/ret +0.20
Sharp, short and deadly.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Ego]
Arcane
Power 167% Range: 1.4x
Uses 50% Str, 70% Dex
Dmg Physical
Acc+ +0.3% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 19
Ranged+ +15 blight
On Hit:
* 8% chance to reduce strength, dexterity, and constitution by 5
On Crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


4.0
T3 sling 1H weapon
[Unique]
Nature
Acc+ +0.2% base dam (max 20%)
Atk.spd 125%
Range +10
While equipped:
Stats +10 Lck
dps ----------
Phys.crit +5.0%
Mov.spd +20%
----- def -----
Defense +10 (+5 eff.)
---------- misc
Masteries
+0.20 Cunning/Survival
Inertial Shot:
Level 3.0
Pwr.cost 5 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.


1.5
T3 hands armor
[Unique]
Disrupt/Master
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +8 (+4 eff.)
----- def -----
Armour +4
Defense +3 (+2 eff.)
Spell.save +8 (+4 eff.)
Unarmed combat:
Power 126% Range: 1.4x
Uses 40% Cun, 40% Dex, 40% Str
Dmg Physical
Apr +12
Crit +8.0%
Atk.spd 83%
Melee+ +15 silence
On Hit: 5% Mana Clash 1
On Hit: 100% Destroy Magic 3
On Hit:
* 20 arcane resource burn
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 10/150
These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.


3.0
T2 head armor
[Unique]
Master
While equipped:
Stats +3 Con
----- def -----
Armour +12
Hardiness +5%
Fatigue +5%
Phys.save +12 (+4 eff.)
Stun/Frz- +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.


14.0
T2 heavy armor
[Random Unique]
Nature/Master
While equipped:
----- def -----
Armour +6
Defense +11 (+6 eff.)
Rng.Def +9 (+3 eff.)
Fatigue +14%
Resists +17% lightning
+3% mind +6% acid
Die.at -20.00 life
Max.HP +54.00
HP.reg +4.50
Heal.mod +13%
---------- misc
Stam/turn +0.80
A suit of armour made of mail.
This item has been sent to the Item's Vault.


2.0
T3 feet armor
[Ego++]
Master/Psionic
While equipped:
Stats +3 Str +3 Con
----- def -----
Armour +3
Fatigue +3%
Phys.save +8 (+3 eff.)
Spell.save +7 (+4 eff.)
Mind.save +8 (+2 eff.)
Rush:
Puts all charms on 15 cooldown
Level 3.9
Pwr.cost 15 out of 25/25.
Range 9
Travel.spd instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


3.0
T3 whip 1H weapon
[Unique]
Psionic
Power 119% Range: 1.1x
Uses 20% Wil, 10% Cun, 70% Dex
Dmg Mind
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Acc uses Wil
Apr +7
Crit +5.0%
Atk.spd 125%
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +10 (+5 eff.)
Strike all targets in a line (for 100% weapon damage as mind) out to range 4.
Uses 6 power out of 10/10
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 89% Range: 1.1x
Uses 35% Wil, 15% Cun
Dmg Physical
Mastery Psiblades
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +10% physical
Res.pen +6% physical
----- def -----
Resists +10% physical
Phys.save +6 (+2 eff.)
---------- misc
Psi/m.crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


1.0
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
----- def -----
Armour +2
Resists +10% lightning
+10% cold
Max.HP +60.00
Knockbk- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Level 2.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Throw a huge boulder, dealing 137.41 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
dps ----------
Spell.pwr +8 (+2 eff.)
Mind.pwr +8 (+4 eff.)
----- def -----
Defense +1 (+1 eff.)
Resists +10% physical
+10% temporal
Anom.red +5
---------- misc
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Level 1.0
Pwr.cost 15 out of 15/15.
Range 10
Travel.spd instantaneous
Is a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.


9.0
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
----- def -----
Armour +6
Defense +8 (+4 eff.)
Rng.Def +4 (+2 eff.)
Fatigue +8%
Resists +20% nature
+25% arcane
Spell.save +18 (+6 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


9.0
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
----- def -----
Armour +6
Defense +8 (+4 eff.)
Rng.Def +4 (+2 eff.)
Fatigue +8%
Resists +20% nature
+25% arcane
Spell.save +18 (+6 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
Reqs Str 48
[Random Unique]
Master/Psionic
Power 164% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +8 arcane
On Hit.r1 +16 arcane
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 30
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +11.0%
Res.pen +15% arcane
On Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 30
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


4.0
T3 longbow 2H weapon
Reqs Dex 24
Shoot
[Unique]
Arcane
Acc+ +0.3% crit chance (max 25%)
Atk.spd 100%
Range +9
Proj.spd +400%
On Hit: 100% Arcane Eye 4
While equipped:
dps ----------
Ranged+ 25 arcane
---------- misc
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.


4.0
T3 sling 1H weapon
Reqs Dex 35
Shoot
[Unique]
Nature
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
While equipped:
Stats +10 Lck
dps ----------
Phys.crit +5.0%
Mov.spd +20%
----- def -----
Defense +10 (+5 eff.)
---------- misc
Masteries
+0.20 Cunning/Survival
Inertial Shot:
Level 3.0
Pwr.cost 8 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.


9.0
T3 light armor
Reqs Str 16
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+3 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 3.0
Pwr.cost 8 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 102.18 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (31% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.


4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +35% fire
----- def -----
Armour +0
Defense +13 (+3 eff.)
Fatigue +4%
Resists +35% fire
Meteor Rain:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 99.73 fire and 102.45 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Armour +0
Hardiness +0%
Defense +12 (+3 eff.)
Fatigue +0%
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Water
+0.30 Spell/Ice
+0.30 Spell/Frost alchemy
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


2.0
T3 gross misc
[Unique]
Unknown
While equipped:
dps ----------
Melee Ret 25 darkness
----- def -----
Disarm- +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.


2.0
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
dps ----------
Dmg.mod +15% lightning
----- def -----
Resists +15% lightning
Phys.save +18 (+15 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.


0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.