
Cyrunor the Shocksnake (59-88.5 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 59.0 - 88.5
Uses stats: 40% Wil, 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
On weapon crit:
* wounds the target for 7 turns: 16 bleeding, 59% reduced healing
Damage (Melee): +8 lightning
Burst (radius 1) on hit: +4 lightning
Burst (radius 2) on crit: +13 fire
When wielded/worn:
Accuracy: +14 (+5 eff.)
Physical crit. chance: +13.0%
Physical power: +9 (+1 eff.)
Defense: +14 (+5 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Changes resistances penetration: +12% fire
Disarm immunity: +46%
Global speed: +4%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Sparkdredge (60.5-96.8 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.5 - 96.8
Uses stats: 40% Wil, 50% Mag, 120% Str
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target)
Damage (Melee): +4 lightning / +7 temporal / +20 nature / +12 light
Burst (radius 2) on crit: +4 lightning
When wielded/worn:
Armour penetration: +13
Changes resistances penetration: +7% physical
Changes damage: +12% lightning / +9% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.

stralite greatmaul 'Naturespawner' (57-85.5 power, 3 apr)Requires:
- Strength 35
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 57.0 - 85.5
Uses stats: 40% Wil, 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target)
When wielded/worn:
Armour: +6
Defense: +9 (+3 eff.)
Ranged Defense: +9 (+2 eff.)
Blindness immunity: +10%
Poison immunity: +20%
Cut immunity: +25%
Disarm immunity: +30%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Beliratira' (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 temporal
When wielded/worn:
Physical crit. chance: +11.0%
Changes stats: +11 Con
Changes resistances penetration: +20% arcane / +20% temporal
Changes damage: +15% arcane / +30% cold
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Life regen: +1.80
Spellpower: +30 (+4 eff.)
Spell crit. chance: +5%
Healing mod.: +49%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Polaldatira the stralite plate armour (20 def, 23 armour)Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Accuracy: +2 (+1 eff.)
Physical crit. chance: +8.0%
Physical power: +22 (+2 eff.)
Armour: +23
Defense: +20 (+7 eff.)
Fatigue: +26%
Damage when hit (Melee): 16 physical
Changes stats: +7 Str / +8 Mag / +7 Wil / +5 Cun / +3 Con
Changes resistances: +18% lightning / +3% physical
Mental save: +20 (+10 eff.)
Stamina each turn: +0.80
Spellpower: +19 (+2 eff.)
Spell crit. chance: +8%
Mindpower: +22 (+5 eff.)
Mental crit. chance: +8%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Tooth of the Mouth (dig speed 12 turns)Requires:
- Level 15
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +5
Damage when hit (Melee): 15 blight
Changes damage: +4% blight
When carried:
Talent granted: +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+11 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 15 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Defense: +14 (+4 eff.)
Damage when hit (Melee): 30 mind
Changes stats: +4 Dex / +8 Wil / +6 Cun
Changes resistances: +10% darkness / +10% mind
Changes damage: +4% all
Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness
Stealth bonus: +12
Mental save: +10 (+4 eff.)
Hate per kill: +5.00
Mindpower: +8 (+1 eff.)
Mental crit. chance: +4%
It can be used to activate talent Creeping Darkness (costing 11 power out of 18/18) :
Effective talent level: 4.0
Power cost: 11 out of 18/18.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 144.86 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark.
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Crooked Club (25-35 power, 4 apr)3.0
T2 mace 1H weapon
[Unique]
Master
Power 25.0 - 35.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +10.0%
Atk.spd 100%
Melee+ +14% confusion
+30 physical
On Hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
While equipped:
dps ----------
Acc +12 (+3 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.
