
dragonbone longbow 'Salobressra'4.0
T5 longbow 2H weapon
Reqs Shoot
[Rare]
Master
Acc+ +0.3% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit:
* 10% chance to slow global speed by 36%
While equipped:
Stats +11 Str +2 Dex +2 Wil
dps ----------
Phys.pwr +17 (+4 eff.)
----- def -----
Resists +12% darkness +15% fire
Spell.save +6 (+2 eff.)
---------- misc
Infravis +3
See.Invis +3
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Poxbrand'4.0
T5 sling 1H weapon
Reqs Shoot
[Rare]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Proj.spd +200%
Ranged+ +20 nature
While equipped:
Stats +4 Str
dps ----------
Mind.crit +1%
Crit.mult +5.00%
Phys.pwr +11 (+2 eff.)
Dmg.mod +3% physical
Melee Ret 4 physical
---------- misc
Reload +2
Max.psi +30.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Cobrarebel' (28 def, 8 armour)9.0
T5 light armor
[Rare]
Master
While equipped:
Stats +7 Dex +2 Mag +7 Con
dps ----------
Mov.spd +20%
Dmg.mod +9% nature
----- def -----
Armour +8
Defense +28 (+9 eff.)
Fatigue +8%
Crit.dmg- 10.00%
---------- misc
Light +3
A suit of armour made of leather.
This item has been sent to the Item's Vault.

dragonbone wand of shielding 'Hazebrace' [power 398] (20 cooldown)2.0
T5 wand charm
[Random Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +21% mind +6% cold
Res.pen +5% mind
----- def -----
Resists +6% mind
---------- misc
Wards +3 acid +4 fire +4 mind
+3 temporal
Talents +1 Ward
Create a shield absorbing up to 398 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 20 cooldown
100% to heal for 64.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

elven-silk cloak 'Heatpeal' (3 def, 0 armour)2.0
T5 cloak armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +3 Str +5 Wil +4 Cun
+3 Con
dps ----------
Mind.crit +6%
Dmg.mod +3% acid
Res.pen +10% fire
Melee Ret 2 fire
On Hit (Melee):
* 20% chance to reduce armor by 27%
----- def -----
Defense +3 (+1 eff.)
Resists +17% blight +12% fire
+17% nature +9% acid
HP.reg +8.00
Heal.mod +17%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Pendant of the Sun and Moons0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +8 (+2 eff.)
Dmg.mod +8% light +8% darkness
Res.pen +15% light +15% darkness
----- def -----
Resists +10% light +10% darkness
Res.Cap +5% light +5% darkness
All your damage is converted and split into light and darkness.
Circle of Sanctity: (Instant)
Level 3.0
Pwr.cost 30 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 12 light damage to everyone else who enters. The circle lasts 4 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.

dragonbone totem of healing 'Chargekiss' [power 488] (15 cooldown)2.0
T5 totem charm
[Rare]
Nature
While equipped:
Stats +3 Wil
dps ----------
Mind.crit +3%
Dmg.mod +6% lightning
Res.pen +10% mind +10% fire
Melee Ret 6 lightning
---------- misc
Psi/ret +0.20
Hate/m.crit +5.00
Heal yourself and all friendly characters within 10 spaces for 488
Puts all charms on 15 cooldown
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Floehunger1.0
T5 belt armor
Reqs Level 35
[Rare]
Nature
While equipped:
----- def -----
Resists +6% blight +6% cold
+12% mind +3% darkness
Mind.save +6 (+2 eff.)
Die.at -80.00 life
Max.HP +63.00
Pinning- +20%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 150% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+12 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
----- def -----
Armour +18
Defense +10 (+3 eff.)
Fatigue +16%
Resists +20% acid +20% blight
+20% fire +20% nature
+20% lightning
Max.HP +120.00
Devouring Flame:
Level 3.0
Pwr.cost 50 out of 80/80.
Range 10
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Spit a cloud of flames, doing 22.02 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Core of the Forge (127% power, 40 apr, dreamforge damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 127% Range: 1.1x
Uses 60% Wil, 20% Cun
Dmg Dreamforge
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Cun +6 Wil
dps ----------
Mind.crit +8%
Phys.pwr +10 (+2 eff.)
Mind.pwr +16 (+8 eff.)
Melee+ 30 dreamforge
Dmg.mod +10% physical +10% mind
+10% fire
Res.pen +10% mind +10% physical
Acc +10 (+2 eff.)
----- def -----
Resists +5% physical +5% mind
+15% fire
---------- misc
Masteries
+0.20 Psionic/Dream Forge
+0.20 Psionic/Dream Smith
Forge Bellows:
Level 3.0
Pwr.cost 24 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 18.89 mind damage, 17.02 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 1.42 mind and 1.28 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+10 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+2 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+3 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 5.0
Pwr.cost 12 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 37.74 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+5 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+4 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+3 eff.)
Mind.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 15 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

inquisitor's voratun waraxe of projection (150% power, 6 apr)3.0
T5 waraxe 1H weapon
[Ego++]
Disrupt/Psionic
Power 150% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
On Hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On Crit:
* Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity)
One-handed war axes.
This item has been sent to the Item's Vault.

pair of voratun boots 'Gleamwyrd' (0 def, 5 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +2 Dex +5 Cun +7 Con
dps ----------
Crit.mult +10.00%
Phys.pwr +5 (+1 eff.)
Mov.spd +10%
Res.pen +15% blight
----- def -----
Armour +5
Fatigue -5%
Resists +9% light
Phys.save +35 (+7 eff.)
Mind.save +25 (+7 eff.)
Max.HP +53.00
Silence- +48%
Confus- +46%
Stun/Frz- +50%
---------- misc
Stam/turn +0.50
Light +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
