

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 120.96 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 44 vs. physical save).
The deep cold also crystalizes your mind, removing one random detrimental mental effect from you.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22).
The light is so powerful it will also banish magical darkness
It will also blind any creatures caught inside (power 43) for 4 turns.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (33% of a turn)
Is: a spell
Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 15) for 12 turns.
Your mind will become more receptive for 12 turns, allowing you to sense any undead around.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


cruel yew vilestaff of might (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +7.0%
Changes damage: +20% blight
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Spellpower: +9 (+1 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


manaburning dwarven-steel waraxe of erosion (19-26.6 power, 4 apr)
Requires:
- Strength 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 19.0 - 26.6
Uses stats: 40% Wil, 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 15 arcane resource burn
Damage (Melee): +9 temporal / +10 nature
One-handed war axes.
This item has been sent to the Item's Vault.


arcing dwarven-steel dagger of daylight (18-23.4 power, 7 apr)
Requires:
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 18.0 - 23.4
Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
Damage (Melee): +6 light / +11 lightning
Damage against: +6% Undead
Sharp, short and deadly.
This item has been sent to the Item's Vault.


rejuvenating rough leather armour (1 def, 2 armour)
Requires:
- Strength 10
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Fatigue: +6%
Life regen: +2.30
Stamina each turn: +0.70
A suit of armour made of leather.
This item has been sent to the Item's Vault.


pair of dwarven-steel boots of tirelessness (0 def, 4 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Stamina each turn: +0.60
Maximum stamina: +15.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.