

Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
Burst (radius 1) on hit: +4 lightning
When wielded/worn:
Accuracy: +11 (+3 eff.)
Physical crit. chance: +12.0%
Physical power: +11 (+4 eff.)
Changes stats: +3 Str
Changes resistances: +3% lightning
Changes resistances penetration: +11% physical / +21% temporal
Changes damage: +3% lightning / +20% physical / +12% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 17.12 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+5 eff.)
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 31.20 to 39.00 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


3.0
T5 shot ammo
Reqs Dex 48
[Random Unique]
Nature/Master
Power 60.5 - 72.6 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.1% dam / acc
Apr +13
Crit +13.0%
Capacity 21
Proj.spd +200%
Ranged+ +25 fire +20 cold
On Hit.r1 +16 lightning
On Crit.r2 +10 cold +9 fire
On Hit:
* 40% chance to daze at end of turn
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


1.5
T3 hands armor
Reqs Heavy Armour Training
[Unique]
Arcane
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Dmg.mod +10% lightning
----- def -----
Armour +3
Resists +15% lightning
Res.Cap +5% lightning
Chain Lightning:
Level 3.9
Pwr.cost 16 out of 16/16.
Range 10
Travel.spd instantaneous
Is a spell
Description: Invokes a forking beam of lightning doing 55.88 to 167.65 damage and forking to another target.
It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Cold
Uses 35% Wil, 15% Cun
Mastery Psiblades
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
Dmg.mod +10% cold
Res.pen +10% cold
----- def -----
Armour +10
Resists -10% fire
On Mind Hit: 10% Winter's Fury 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


4.0
T3 head armor
Reqs Cun 25
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Dmg.mod +25% fire
----- def -----
Armour +0
Defense +9 (+9 eff.)
Fatigue +4%
Resists +25% fire
Meteor Rain:
Level 2.0
Pwr.cost 34 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 63.99 fire and 60.37 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 19.0 - 20.9 Physical
Uses 40% Cun, 40% Dex, 40% Str
Acc+ +0.2% crit / acc
Apr +1
Crit +7.0%
Atk.spd 100%
On Hit: 20% Clinch 3
On Hit: 10% Maim 3
On Hit: 10% Take Down 3
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.