
Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Prismatic Rune (6 turns; physical, darkness, blight, cold, mind, arcane)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 darkness, 5 blight, 4 cold, 4 mind, 5 arcane
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Yeek-fur Robe (10 def, 5 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +5
Defense: +10 (+5 eff.)
Changes resistances: +20% cold / +20% mind / +11% all
Changes damage: +20% mind
Grants telepathy: Humanoid
Mental save: +10 (+3 eff.)
Confusion immunity: +35%
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +3%
Mind.pwr +4 (+2 eff.)
Dmg.mod +5% nature
Res.pen +5% nature
----- def -----
Armour +2
Defense +1 (+1 eff.)
Spell.save +4 (+2 eff.)
Max.HP +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +0 Cun +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+3 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Crystal Focus0.0
T2 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Mag
Dmg.mod +20% arcane
+20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Fanged Collar0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight
+15% darkness
+15% acid
Phys.save +15 (+7 eff.)
Spell.save +15 (+5 eff.)
Mind.save -7 (-2 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Forbidden Tome: "A View From The Gallery"2.0
T2 forbidden tome
[Unique]
Unknown
Read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.

Eclipse (117% power, 4 apr, darkness element)5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 117% Range: 1.2x
Uses 110% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+4 eff.)
Dmg.mod +15% darkness
+15% physical
+15% light
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +0 (+0 eff.)
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Crown of Burning Pain (9 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Dmg.mod +25% fire
----- def -----
Armour +0
Defense +9 (+4 eff.)
Fatigue +4%
Resists +25% fire
Meteor Rain:
Level 2.0
Pwr.cost 34 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 84.82 fire and 82.35 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)3.0
T3 head armor
[Unique]
Master
While equipped:
Stats +2 Str +4 Mag
dps ----------
Phys.pwr +10 (+5 eff.)
Spell.pwr +10 (+3 eff.)
----- def -----
Armour +9
Fatigue +4%
Silence- +30%
---------- misc
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Spectral Cage0.0
T3 lite
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Dmg.mod +15% cold
Res.pen +10% cold
----- def -----
Resists +20% cold
---------- misc
Light +5
Cooldown Chill of the Tomb -2
Release a will o' the wisp that will explode against your foes for 425 cold damage (based on your Magic).
Uses 20 power out of 20/20
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.

Corpathus (150% power, 12 apr)3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Power 150% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Crit.mult +0.00%
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Morrigor (161% power, 12 apr)3.0
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Power 162% Range: 1.4x
Uses 60% Mag, 60% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 85.14 arcane and 76.78 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+5 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)5.0
staff 1H weapon
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid
+20% cold
----- def -----
Mind.save +8 (+2 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Latafayn (180% power, 5 apr)3.0
T4 greatsword 2H weapon
Reqs Str 40
[Unique]
Arcane/Master
Power 180% Range: 1.6x
Uses 125% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% fire burn
While equipped:
Stats +3 Cun +5 Str
dps ----------
Dmg.mod +10% darkness
+15% fire
----- def -----
Resists +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 10 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0
T5 massive armor
Reqs - Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun
+3 Con
dps ----------
Phys.pwr +10 (+4 eff.)
----- def -----
Armour +35
Defense +25 (+11 eff.)
Fatigue +15%
Resists +15% acid
+20% darkness
+15% blight
+25% fire
+20% cold
Phys.save +15 (+6 eff.)
Spell.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+5 eff.)
----- def -----
Armour +50
Defense +40 (+16 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+12 eff.)
Spell.save +35 (+11 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Perseverance (138% power, 9 apr)3.0
T3 longsword 1H weapon
Reqs Str 24
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 138% Range: 1.4x
Uses 20% Wil, 90% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+6 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.

Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0
T4 battleaxe 2H weapon
Reqs Str 50
[Unique]
Master
Power 180% Range: 1.5x
Uses 130% Str
Dmg Physical
Acc+ +0.3% crit chance (max 25%)
Apr +7
Crit +10.0%
Atk.spd 100%
While equipped:
Stats +2 Dex +2 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Defense +6 (+3 eff.)
Stun/Frz- +30%
Knockbk- +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.

Blood-Edge (157% power, 7 apr)3.0
T5 longsword 1H weapon
Reqs Str 32
[Unique]
Arcane
Power 157% Range: 1.4x
Uses 10% Mag, 100% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +6.0%
Atk.spd 100%
HP.leech +5%
Dmg.conv 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +21 (+4 eff.)
Dmg.mod +15% blight
+15% physical
---------- misc
Max.vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Level 4.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)1.0
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag
+3 Cun
----- def -----
Defense +8 (+2 eff.)
Stun/Frz- +20%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Level 5.0
Pwr.cost 12 out of 12/12.
Range 6
Travel.spd 400% of base
Is a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 112.18 fire damage and 133.54 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+2 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+2 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 5.0
Pwr.cost 12 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 185.83 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Tree of Life2.0
T4 totem charm
[Unique]
Nature
While equipped:
Stats +7 Wil +6 Con
dps ----------
Mind.pwr +7 (+3 eff.)
Dmg.mod +20% nature
----- def -----
Resists +20% blight
+20% nature
Heal.mod +25%
---------- misc
Masteries
+0.10 Wild-gift/Call of the wild
+0.10 Wild-gift/Harmony
Heals all nearby living creatures by 5 points each turn.
Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns.
Uses 10 power out of 15/15
Activation is instant.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.
