
Kor's Fall (10-12 power, 0 apr, darkness element)5.0
T1 staff 2H weapon
[Unique]
Arcane
Power 10.0 - 12.0 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +0
Crit +1.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod +10% acid +10% fire
+10% darkness
+10% blight
---------- misc
See.Invis +2
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
Bone Spear:
Level 3.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a spell
Description: Conjures up a spear of bones, doing 101.58 physical damage to all targets in line, and inflicting bleeding for another 50.79 damage over 5 turns.
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Airstoker the elven-wood vilestaff (25-30 power, 5 apr, acid element)5.0
T4 staff 2H weapon
[Rare]
Master
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +5
Crit +4.5%
Atk.spd 100%
On Hit:
* 40% chance to daze at end of turn
While equipped:
Stats +3 Dex +5 Wil +5 Cun
dps ----------
Phys.crit +10.0%
Spell.crit +4%
Crit.mult +14.00%
Spell.pwr +12 (+4 eff.)
Dmg.mod +25% acid
----- def -----
Fatigue -6%
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Silent Blade (25-32.5 power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Cun 25
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 35% Str, 55% Dex
Acc+ +0.5% APR / acc
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+5 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Eye of Summer (8-8.8 power, 18 apr, fire damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Fire
Uses 35% Wil, 15% Cun
Mastery Psiblades
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Dex +4 Cun
dps ----------
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+1 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 3 armour)1.5
T3 hands armor
[Unique]
Arcane
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Dmg.mod +10% lightning
----- def -----
Armour +3
Resists +15% lightning
Res.Cap +5% lightning
Chain Lightning:
Level 3.0
Pwr.cost 16 out of 16/16.
Range 10
Travel.spd instantaneous
Is a spell
Description: Invokes a forking beam of lightning doing 48.03 to 144.09 damage and forking to another target.
It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)3.0
T3 greatsword 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 42.0 - 67.2 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +18.0%
Atk.spd 100%
Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
----- def -----
D.Red.from +15% Orc
HP.reg +0.50
---------- misc
Stam/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+5 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Urtholdil the Sunobsidian (51-71 power, 6 apr)3.0
T5 longsword 1H weapon
Reqs Str 48
[Random Unique]
Nature/Master
Power 51.0 - 71.4 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +6
Crit +5.0%
Atk.spd 100%
On Hit.r1 +8 light
On Crit:
* Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50%
While equipped:
Stats +4 Str +5 Dex +9 Mag
+8 Wil +11 Cun +10 Con
dps ----------
Phys.crit +11.0%
Phys.pwr +13 (+11 eff.)
Dmg.mod +27% light
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0
T3 light armor
Reqs Str 16
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+5 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Persistent Will2.0
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +10 (+5 eff.)
Dmg.mod +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 25 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.

River's Fury (23-32 power, 8 apr)3.0
T1 trident 2H weapon
Reqs Str 12
[Unique]
Arcane
Power 23.0 - 32.2 Physical
Uses 120% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +8
Crit +5.0%
Atk.spd 100%
Melee+ +15 cold
While equipped:
dps ----------
Spell.pwr +10 (+10 eff.)
Mov.spd +10%
Dmg.mod +10% cold
Acc +10 (+10 eff.)
----- def -----
Resists +10% cold
On Spell Hit: 20% Glacial Vapour 1
Tidal Wave:
Level 1.0
Pwr.cost 80 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.62 cold damage and 3.48 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
