
volcanic reinforced leather armour of the wind (21 def, 15 armour)Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +6.0%
Armour: +15
Defense: +21 (+8 eff.)
Fatigue: +8%
Damage (Melee): 7 fire
Damage (Ranged): 7 fire
Changes resistances: +20% fire / +14% physical
Stamina each turn: +0.90
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown :
Effective talent level: 3.9
Power cost: 21 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 151 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Aeryba the Blizzardsear (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +3
Damage (Melee): 26 fire
Changes resistances penetration: +12% darkness
Changes damage: +9% cold / +25% darkness / +12% physical
Talent granted: +1 Command Staff
Critical mult.: +26.00%
Physical save: +6 (+1 eff.)
Spellpower: +17 (+9 eff.)
Spell crit. chance: +14%
See invisible: +12
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Tulalen the Shinerend (15 def, 8 armour)Requires:
- Strength 14
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +15 (+6 eff.)
Ranged Defense: +2 (+1 eff.)
Fatigue: +7%
Effects on melee hit:
* 30% chance to blind
Changes stats: +6 Str / +8 Dex / +5 Mag / +5 Wil / +8 Cun
Mental save: +27 (+9 eff.)
Equilibrium when hit: +0.08
Maximum life: +42.00
Light radius: +3
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Lustreking (25-30 power, 5 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +9.0%
Damage (Melee): 25 arcane
Changes resistances: +9% light
Changes resistances penetration: +5% fire
Changes damage: +25% physical
Talent granted: +1 Command Staff
Mana each turn: +0.25
Maximum mana: +86.00
Spellpower: +18 (+9 eff.)
Spell crit. chance: +4%
Light radius: +2
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

caustic dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +42 acid / +50 nature
When wielded/worn:
Armour penetration: +15
Changes resistances penetration: +17% acid / +24% nature
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

AirweeperRequires:
- Dexterity 35
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to slow global speed by 53%
On weapon crit:
* silences the target
Damage (Ranged): +26 nature
When wielded/worn:
Accuracy: +14 (+3 eff.)
Physical crit. chance: +8.0%
Changes stats: +8 Dex
Changes resistances: +12% lightning
Changes resistances penetration: +14% nature
Changes damage: +9% lightning / +12% nature
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

psychokinetic quiver of dragonbone arrows of disruption (20/20, 57-80 power, 18 apr)Requires:
- Dexterity 48
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 57.0 - 79.8
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 20
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
* 20% chance to knock the target back 3 spaces and deal 162 physical damage
Damage (Ranged): +20 physical
Damage against: +24% Unnatural
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

quiver of elven-wood arrows 'Vorudawyn' (20/23, 65-91 power, 16 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 65.0 - 91.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +16
Crit. chance: +17.5%
Capacity: 23
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
* Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10
Travel speed: +100%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

murderer's cashmere cloak of implacability (2 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour penetration: +5
Defense: +2 (+1 eff.)
Changes stats: +4 Cun / +3 Dex
Physical save: +8 (+2 eff.)
Mental save: +9 (+3 eff.)
Only die when reaching: -50.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

reinforced hardened leather belt of recklessnessRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +4 (+1 eff.)
Armour: +11
Defense: +8 (+3 eff.)
Critical mult.: +8.00%
Physical save: +12 (+3 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

restorative cashmere cloak of the hunter (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +15 (+3 eff.)
Defense: +2 (+1 eff.)
Fatigue: -6%
Changes resistances: +11% nature / +12% blight
Life regen: +4.00
Maximum life: +58.00
Maximum stamina: +19.00
Healing mod.: +13%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+3 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+5 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

Emelalena (0 def, 13 armour)Requires:
- Massive armour training
- Strength 35
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +13
Fatigue: +22%
Changes resistances: +22% acid / +7% physical / +10% lightning / +15% cold / +10% mind / +8% fire
Talent cooldown: Rush (-5 turns)
Allows you to breathe in: water
Mental save: +15 (+5 eff.)
Blindness immunity: +20%
Disarm immunity: +24%
Stun/Freeze immunity: +24%
Knockback immunity: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

exposing voratun shield (0 def, 10 armour, 200 block)Requires:
- Shield usage training
- Strength 48
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 27
Effects when hit in melee:
* 21% chance to reduce all saves and defense by 27
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Death's Embrace (18 def, 18 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+6 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Cun / +5 Mag
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+4 eff.)
It can be used to turn yourself invisible (power 24, based on Cunning and Magic) for 10 turns
Activation costs 30 power out of 50/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.

rejuvenating drakeskin leather armour of command (27 def, 15 armour)Requires:
- Strength 20
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +15
Defense: +27 (+9 eff.)
Fatigue: +8%
Changes stats: +4 Cun
Mental save: +17 (+6 eff.)
Life regen: +3.40
Stamina each turn: +1.80
A suit of armour made of leather.
This item has been sent to the Item's Vault.
