
Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Con / +5 Mag
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Con / +5 Mag
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 10 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +15%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+3 eff.)
It can be used to activate talent Stone Wall (costing 54 power out of 60/60) :
Effective talent level: 1.0
Power cost: 54 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 4 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 57.54 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 22%; cure magical, physical, mental)0.1
T3 infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 22% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Skeletal Claw (176% power, 8 apr)3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 176% Range: 1.1x
Uses 108% Cun
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +8
Crit +9.0%
Atk.spd 125%
Melee+ +30 bleed
On Crit.r2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
dps ----------
Spell.pwr +4 (+1 eff.)
Phys.spd +10%
----- def -----
Defense +12 (+4 eff.)
---------- misc
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Level 5.2
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 402.87 physical damage, and inflicting bleeding for another 201.43 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

Whip of Urh'Rok (176% power, 0 apr)3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 176% Range: 1.1x
Uses 108% Cun
Dmg Fire repulsion
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +0
Crit +9.0%
Atk.spd 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
dps ----------
Spell.pwr +15 (+3 eff.)
Dmg.mod +20% blight +20% fire
---------- misc
See.Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
dps ----------
Dmg.mod +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.

elven-wood magestaff 'Belyriann' (150% power, 5 apr, light element)5.0
T4 staff 1H weapon
[Random Unique]
Arcane/Master
Power 150% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +1.3% procs dam / acc
Apr +5
Crit +4.5%
Atk.spd 100%
On Crit.r2 +8 blight
While equipped:
dps ----------
Phys.crit +8.0%
Spell.crit +7%
Crit.mult +12.00%
Phys.pwr +12 (+3 eff.)
Spell.pwr +35 (+7 eff.)
Mind.pwr +2 (+0 eff.)
Dmg.mod +31% light
Res.pen +10% acid
Acc +9 (+2 eff.)
----- def -----
Resists +9% acid
---------- misc
Mana/turn +0.18
Max.hate +2.00
Max.psi +20.00
Talents +1 Command Staff
Channel mana (increasing mana regeneration by 500% for ten turns)
Puts all charms on 30 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

magewarrior's short elven-wood magestaff of invocation (142% power, 5 apr, arcane element)5.0
T4 staff 1H weapon
[Ego++]
Arcane/Master
Power 142% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +1.3% procs dam / acc
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +8.0%
Spell.crit +8%
Crit.mult +12.00%
Phys.pwr +10 (+2 eff.)
Spell.pwr +24 (+5 eff.)
S.pwr/crit +8
Dmg.mod +25% arcane
Acc +9 (+2 eff.)
---------- misc
Talents +1 Command Staff
Conjure elemental energy in a radius 8 cone, dealing 152.63 to 183.16 arcane damage
Puts all charms on 8 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Death's Embrace (18 def, 18 armour)9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +5 Dex +5 Mag +5 Cun
dps ----------
Crit.mult +20.00%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% darkness +20% cold
Melee Ret 15 darkness 15 cold
----- def -----
Armour +18
Hardiness +15%
Defense +18 (+6 eff.)
Resists +30% temporal
+30% darkness +30% cold
Stealth +10
---------- misc
Masteries
+0.10 Spell/Phantasm
+0.10 Spell/Shades
+0.10 Cunning/Stealth
Turn yourself invisible (power 56, based on Cunning and Magic) for 10 turns.
Uses 50 power out of 50/50
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)3.0
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Con +10 Wil
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
---------- misc
Masteries
+0.20 Corruption/Demon seeds
+0.20 Corruption/Demonic pact
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Steam Powered Helm (3 def, 12 armour)3.0
T5 head armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+1 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.
