
Fanged Collar0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+6 eff.)
Spell.save +15 (+8 eff.)
Mind.save -7 (-3 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+7 eff.)
Dmg.mod +20% physical
Acc +7 (+2 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Bleakcrack4.0
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Proj.spd +100%
While equipped:
Stats +6 Str +5 Con
dps ----------
Phys.crit +1.0%
Phys.pwr +10 (+2 eff.)
Dmg.mod +12% darkness
Acc +10 (+5 eff.)
----- def -----
Armour +8
---------- misc
Reload +2
Masteries
+0.20 Wild-gift/Fungus
Regenerate 116 life over 5 turns
Puts all charms on 20 cooldown
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)3.0
T1 waraxe 1H weapon
[Unique]
Arcane
Power 20.0 - 28.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +12.0%
Atk.spd 100%
HP.leech +10%
Dmg.conv 25% blight
While equipped:
dps ----------
Dmg.mod +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+4 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+4 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Rimetide the elven-wood totem of summon tentacle [power 365] (25 cooldown)2.0
T4 totem charm
Reqs Level 25
[Random Unique]
Nature
While equipped:
dps ----------
Dmg.mod +6% cold
----- def -----
Defense +15 (+8 eff.)
Phys.save +9 (+5 eff.)
Die.at -60.00 life
Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 926
Base Damage: 379
Armor: 15
All Resist: 29
Puts all charms on 25 cooldown
100% to increase the duration of 2 beneficial effects by 2.
100% to reduce fatigue by 40% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0
T2 light armor
Reqs Str 22
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+2 eff.)
Rng.Def +8 (+4 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Crown of Burning Pain (9 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Dmg.mod +25% fire
----- def -----
Defense +9 (+4 eff.)
Fatigue +4%
Resists +25% fire
Meteor Rain:
Level 2.0
Pwr.cost 34 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 88.86 fire and 76.58 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

voratun dagger 'Sunfame' (36-47 power, 9 apr)1.0
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Nature/Master
Power 36.5 - 47.5 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
Melee+ +14 nature +8 light
While equipped:
Stats +7 Mag +5 Con
dps ----------
Phys.pwr +14 (+7 eff.)
Dmg.mod +3% light
Res.pen +13% physical +12% all
Acc +9 (+6 eff.)
Apr +12
Melee Ret 8 light
----- def -----
Disarm- +23%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Runarin the Flashhunter (4 def, 8 armour)14.0
T4 heavy armor
Reqs Heavy armour training
Str 38
[Random Unique]
Nature
While equipped:
dps ----------
Spell.pwr +15 (+4 eff.)
Dmg.mod +6% light
Res.pen +15% arcane
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +12%
Resists +12% light
Max.HP +116.00
HP.reg +8.00
Heal.mod +12%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
Reqs Shield usage training
Str 37
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+9 eff.)
Rng.Def +10 (+5 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+5 eff.)
Resists +30% nature +11% all
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Samaroleg (12 def, 14 armour)14.0
T4 heavy armor
Reqs Heavy armour training
[Random Unique]
Master/Psionic
While equipped:
Stats +8 Cun +3 Mag
dps ----------
S.pwr/crit +4
----- def -----
Armour +14
Defense +12 (+6 eff.)
Fatigue +12%
Resists +27% acid +8% physical
Phys.save +19 (+9 eff.)
Mind.save +16 (+5 eff.)
---------- misc
Mana/s.crit +1.00
See.Invis +6
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Bloodcaller0.1
T4 ring jewelry
Reqs Level 25
[Unique]
Psionic
While equipped:
----- def -----
Fatigue -5%
Mind.save -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 37.88
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.
