
Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+2 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+1 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+3 eff.)
Mindpower: +10 (+4 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 129.00 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

YarekathRequires:
- Level 25
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +1% physical / +6% nature / +3% light
Changes damage: +6% darkness / +5% temporal / +6% light / +5% physical
Talent mastery: +0.29 Technique / Combat training
Cut immunity: +60%
Knockback immunity: +15%
Spellpower: +4 (+3 eff.)
Spell crit. chance: +5%
Healing mod.: +18%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 1.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 130 life.
The life healed will increase with your Mindpower.
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Eilineba (35-49 power, 5 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Base power: 35.0 - 49.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +12 darkness
Burst (radius 2) on crit: +12 fire
Damage against: +10% Living
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +3.0%
Physical power: +4 (+1 eff.)
Defense: +3 (+2 eff.)
Ranged Defense: +3 (+2 eff.)
Changes resistances penetration: +11% physical / +8% fire
Changes damage: +7% physical
Physical save: +6 (+2 eff.)
Maximum stamina: +5.00
Global speed: +4%
Blunt and deadly.
This item has been sent to the Item's Vault.

Eilinolekira the Blazespike (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +19.0%
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 12 lightning
Changes damage: +3% lightning / +20% fire
Talent granted: +1 Command Staff
Critical mult.: +36.00%
Spellpower: +9 (+9 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Piercing Gaze (5 def, 25 armour, 180 block)Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5 (+2 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Duvigar (39.5-51.35 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 39.5 - 51.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 111%
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* wounds the target for 7 turns: 17 bleeding, 60% reduced healing
Damage (Melee): +4 arcane
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +11.0%
Physical power: +9 (+2 eff.)
Damage when hit (Melee): 8 arcane
Changes stats: +5 Dex
Changes damage: +15% mind
Psi when hit: +0.08
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Sharp, short and deadly.
This item has been sent to the Item's Vault.

elven-wood starstaff 'Malogolechak' (25-30 power, 5 apr, temporal element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random gloom
When wielded/worn:
Changes resistances penetration: +25% mind
Changes damage: +25% temporal
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +26 (+10 eff.)
Spell crit. chance: +7%
It can be used to conjure elemental energy in a radius 8 cone, dealing 23.79 to 28.55 temporal damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+6 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+9 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Rhazilathad the voratun waraxe (38.5-53.9 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 38.5 - 53.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Burst (radius 1) on hit: +20 fire
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour penetration: +15
Physical crit. chance: +12.0%
Armour: +6
Changes resistances penetration: +15% physical
Physical save: +3 (+1 eff.)
Confusion immunity: +10%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
One-handed war axes.
This item has been sent to the Item's Vault.

Alagodin (20 def, 5 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +20 (+10 eff.)
Fatigue: -3%
Damage when hit (Melee): 12 acid
Changes resistances penetration: +20% acid
Changes damage: +12% blight
Maximum encumbrance: +31
Physical save: +13 (+4 eff.)
Spellpower: +6 (+6 eff.)
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 15% chance to evade melee and ranged attacks and 5 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Cyrurin the Hellswrest (30-36 power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +4 fire
Burst (radius 2) on crit: +4 fire
When wielded/worn:
Damage (Melee): 27 fire
Damage when hit (Melee): 12 arcane
Changes resistances: +5% arcane / +6% fire
Changes resistances penetration: +15% arcane
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Spellpower: +22 (+6 eff.)
Spell crit. chance: +12%
See invisible: +7
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dudeikoff (77-115.5 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 77.0 - 115.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +26 nature / +26 temporal
When wielded/worn:
Accuracy: +21 (+6 eff.)
Physical power: +21 (+5 eff.)
Armour: +4
Damage when hit (Melee): 16 darkness
Changes stats: +14 Dex / +10 Con
Changes resistances penetration: +19% physical
Mental save: +6 (+2 eff.)
Poison immunity: +15%
Disarm immunity: +49%
Only die when reaching: -60.00 life
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+4 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 10 apr)Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* inflicts bonus temporal damage and slows target
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +12% temporal / +10% physical
It can be used to activate talent Rethread (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Rethread the timeline, dealing 40.63 temporal damage to the target before moving on to a second target.
Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

SMalldam (58-87 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 58.0 - 87.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* wounds the target for 7 turns: 19 bleeding, 66% reduced healing
Damage (Melee): +8 lightning
Burst (radius 1) on hit: +4 lightning
When wielded/worn:
Accuracy: +31 (+8 eff.)
Armour penetration: +21
Physical crit. chance: +28.0%
Physical power: +21 (+4 eff.)
Armour: +4
Defense: +21 (+8 eff.)
Changes stats: +10 Str / +3 Dex
Changes resistances penetration: +17% physical
Changes damage: +6% nature / +40% physical
Disarm immunity: +70%
Stamina when hit: +4.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
