
fire opal0.0
T5 red gem
[Normal]
While equipped:
Phys.crit +5.0%
Spell.crit +5%
Mind.crit +5%
Dmg.mod +10% all
Item imbue powers:
Phys.crit +5.0%
Spell.crit +5%
Mind.crit +5%
Dmg.mod +10% all
Latent Damage Type: Fire
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

sapphire0.0
T4 blue gem
[Normal]
While equipped:
Defense +8 (+2 eff.)
Phys.save +8 (+3 eff.)
Spell.save +8 (+2 eff.)
Mind.save +8 (+3 eff.)
Item imbue powers:
Defense +8 (+2 eff.)
Phys.save +8 (+3 eff.)
Spell.save +8 (+2 eff.)
Mind.save +8 (+3 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

turquoise0.0
T4 green gem
[Normal]
While equipped:
Res.pen +10% all
Acc +10 (+3 eff.)
Item imbue powers:
Res.pen +10% all
Acc +10 (+3 eff.)
Latent Damage Type: Nature
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

ruby0.0
T4 red gem
[Normal]
While equipped:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
Item imbue powers:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
Latent Damage Type: Fire
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

psychokinetic pouch of voratun shots of annihilation (18/18, 171% power, 11 apr)3.0
T5 shot ammo
[Ego++]
Master/Psionic
Power 172% Range: 1.2x
Uses 50% Cun, 70% Dex
Dmg Physical
Mastery Sling Supremacy
Acc+ +0.2% base dam (max 20%)
Apr +11
Crit +15.0%
Capacity 18
Proj.spd +200%
Ranged+ +26 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 207 physical damage
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+1 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+5 eff.)
Spell save: +15 (+6 eff.)
Mental save: -7 (-3 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Withering OrbsRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+3 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.

SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 105% Mag, 55% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+5 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Prox's Lucky Halfling FootRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+1 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.

Burning StarRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
Activation costs 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.

Saluba the gold amuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +7 (+2 eff.)
Damage when hit (Melee): 10 physical
Changes stats: +3 Str / +2 Dex / +2 Con
Changes damage: +7% physical
Critical mult.: +15.00%
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Bregekor the StrikebrazeRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +6 (+2 eff.)
Armour: +5
Defense: +6 (+2 eff.)
Changes stats: +4 Str / +3 Mag
Changes resistances: +3% lightning / +8% physical
Changes resistances cap: +5% all
Changes damage: +9% lightning / +8% physical
Reduces incoming crit damage: 10.00%
Physical save: +15 (+5 eff.)
Stamina each turn: +1.00
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
