

Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 18.0 - 23.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 4 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
* Projects up to 4 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Burst (radius 1) on hit: +8 fire
When wielded/worn:
Effects on melee hit:
* Slows global speed by 15%
Changes resistances: +3% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +2 (+1 eff.)
Changes stats: +1 Dex / +2 Mag
Changes resistances penetration: +26% physical / +11% temporal
Changes damage: +29% physical / +14% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 37.0 - 59.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +14
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 40% chance to blind
* Slows global speed by 40%
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage Shield penetration (this weapon only): +49%
When wielded/worn:
Accuracy: +7 (+3 eff.)
Defense: +12 (+6 eff.)
Damage when hit (Melee): 8 nature
Disarm immunity: +41%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 light
Changes resistances: +9% light
Changes damage: +18% light
Talent cooldown: Rushing Claws (-2 turns)
Talent granted: +10 Rushing Claws
Light radius: +2
It can be used to heal a target within range 6 (based on Willpower) for 255, putting all charms on cooldown for 20 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Armour penetration: +3
Defense: +3 (+1 eff.)
Changes stats: +3 Dex / +4 Cun / +3 Con
Changes resistances penetration: +15% arcane
Changes damage: +15% arcane / +24% physical
Critical mult.: +30.00%
Physical save: +22 (+6 eff.)
Stamina each turn: +1.20
Maximum mana: +100.00
Spellpower: +10 (+5 eff.)
Spell crit. chance: +6%
Mindpower: +10 (+5 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+1 eff.)
Damage when hit (Melee): 8 mind
Changes stats: +6 Mag / +6 Wil
Changes resistances: +12% lightning / +12% fire / +12% light / +9% nature / +11% blight / +12% cold / +12% mind / +11% darkness
Changes resistances penetration: +20% arcane / +10% mind
Changes damage: +6% nature
Physical save: +18 (+5 eff.)
Spell save: +40 (+16 eff.)
Mental save: +20 (+6 eff.)
Silence immunity: +50%
Mana each turn: +0.40
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +60.00
Spellpower: +47 (+18 eff.)
Spell crit. chance: +15%
Light radius: +1
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -12%
Damage when hit (Melee): 20 darkness
Changes stats: +3 Cun
Changes resistances: +15% darkness
Changes resistances penetration: +25% darkness
Changes damage: +9% blight / +9% darkness
Disarm immunity: +44%
Pinning immunity: +42%
Knockback immunity: +44%
Maximum life: +44.00
Light radius: +3
Infravision radius: +3
See invisible: +9
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Defense: +15 (+4 eff.)
Effects on melee hit:
* 18% chance to cause random gloom
Damage (Melee): 22 bleed
Effects on ranged hit:
* 20% chance to cause random gloom
Damage (Ranged): 25 bleed
Changes stats: +10 Cun / +2 Con
Changes resistances: +12% fire / +3% physical
Blindness immunity: +15%
Silence immunity: +25%
Disarm immunity: +49%
Pinning immunity: +50%
Knockback immunity: +47%
Hate when firing a critical mind attack: +3.00
Maximum life: +47.00
Maximum hate: +15.00
Light radius: +2
Movement speed: +22%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns.
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +4
Defense: +3 (+1 eff.)
Changes resistances: +20% acid / +24% darkness / +19% lightning / +16% cold / +12% nature / +20% fire
Changes resistances penetration: +14% darkness
Changes damage: +25% darkness / +6% acid
Stealth bonus: +25
Spell save: +6 (+2 eff.)
Confusion immunity: +35%
Only die when reaching: -40.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +20.0%
Armour: +3
Effects on melee hit:
* 37% chance to daze at end of turn
Changes damage: +18% lightning / +12% mind / +15% darkness
Critical mult.: +15.00%
Spell crit. chance: +19%
Mental crit. chance: +20%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Defense: +7 (+2 eff.)
Fatigue: +26%
Effects on melee hit:
* 30% chance to inflict 15% damage reduction
Changes stats: +6 Str / +4 Wil / +6 Con
Changes resistances: +9% darkness
Changes resistances penetration: +20% darkness
Changes damage: +21% darkness
Grants telepathy: Dragon
Mental save: +6 (+2 eff.)
Equilibrium when hit: +0.08
Psi when hit: +0.12
Hate when firing a critical mind attack: +2.00
Maximum life: +82.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +3
Damage (Melee): 13 darkness
Damage when hit (Melee): 16 arcane / 16 mind
Changes resistances: +21% darkness / +6% mind / +6% arcane
Changes resistances penetration: +30% arcane / +20% darkness
Changes damage: +11% darkness / +12% arcane
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +10
Defense: +5 (+2 eff.)
Fatigue: +16%
Damage when hit (Melee): 20 darkness
Changes stats: +3 Wil / +6 Mag
Changes resistances: +10% mind
Changes resistances penetration: +15% darkness / +30% physical
Changes damage: +15% physical
Mental save: +25 (+8 eff.)
Only die when reaching: -80.00 life
Maximum life: +50.00
Light radius: +3
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +11
Armour: +9
Fatigue: +5%
Damage when hit (Melee): 6 physical
Changes stats: +13 Str / +12 Dex / +14 Cun / +11 Con
Changes resistances: -29% light
Stamina each turn: +3.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 66.5 - 79.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +19.0%
Capacity: 23
Turns elapse between self-loadings: 3
On weapon hit:
* 20% chance to reduce armor by 32%
* 20% chance to knock the target back 3 spaces and deal 247 physical damage
On weapon crit:
* Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +16 lightning / +32 physical
Damage (radius 1) on hit: +4 lightning / +12 acid
Damage (radius 2) on crit: +12 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +800%
Damage (radius 2) on crit: +16 nature
Attacks use: 2.0 Steam
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +3.0%
Physical power: +15 (+3 eff.)
Ammo reloads per turn: +4
Changes stats: +20 Str / +11 Dex / +13 Mag / +9 Wil / +20 Cun / +13 Con
Changes resistances: +3% physical
Physical save: +18 (+4 eff.)
Combat speed: +10%
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
On weapon hit:
* 10% chance to reduce armor by 35%
Travel speed: +600%
Damage (radius 2) on crit: +12 acid
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +15.0%
Changes stats: +11 Str / +10 Dex / +13 Mag / +5 Wil / +20 Cun / +13 Con
Changes resistances: +3% mind / +18% acid
Changes resistances penetration: +5% arcane / +10% physical
Changes damage: +6% acid / +6% arcane / +12% mind
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 43.0 - 51.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 56
On weapon hit:
* 25% chance to reduce damage dealt by 30%
* 20% chance to knock the target back 3 spaces and deal 247 physical damage
* 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity)
Damage (Ranged): +33 physical / +4 mind
Damage (radius 1) on hit: +20 darkness / +16 cold
Damage (radius 2) on crit: +12 cold
When wielded/worn:
Ammo reloads per turn: +5
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 57.0 - 68.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 21
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 10% chance to reduce strength, dexterity, and constitution by 25
* Create an explosion dealing 100 lightning damage (1/turn)
* 20% chance to knock the target back 3 spaces and deal 247 physical damage
Damage (Ranged): +33 physical / +8 blight / +30 cold / +8 mind
Damage (radius 1) on hit: +8 mind / +4 lightning
Damage (radius 2) on crit: +8 blight / +12 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +2 Dex
Changes resistances: +20% blight / +21% cold / +18% nature
Changes damage: +6% physical
Disarm immunity: +20%
Pinning immunity: +20%
Maximum life: +130.00
Maximum mana: +68.00
Maximum stamina: +54.00
Maximum hate: +19.00
Maximum psi: +37.00
Maximum vim: +37.00
Maximum pos.energy: +40.00
Maximum neg.energy: +40.00
Reduces paradox anomalies(equivalent to willpower): +20
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Changes resistances: +24% lightning / +12% temporal / +8% arcane / +3% blight
Changes resistances penetration: +5% blight
Spell save: +18 (+9 eff.)
Life regen: +7.00
Maximum life: +65.00
Healing mod.: +16%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 61.0 - 97.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +31
Crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +19%
Damage (Melee): +20 blight
Damage (radius 1) on hit: +8 blight
When wielded/worn:
Accuracy: +51 (+11 eff.)
Armour penetration: +35
Changes resistances: +5% arcane
Changes resistances penetration: +10% blight / +17% physical / +20% arcane / +12% all
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 57.5 - 69.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +18.5%
Capacity: 19
On weapon hit:
* 23% chance to slow global speed by 63%
* 23 arcane resource burn
On weapon crit:
* Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +23 nature
Damage (radius 1) on hit: +23 nature
Damage (radius 2) on crit: +23 nature
When wielded/worn:
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +20 (+3 eff.)
Armour penetration: +15
Armour: +5
Defense: +10 (+3 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 darkness
Changes stats: +20 Cun / +9 Dex
Changes resistances: +3% temporal / +30% darkness / +9% blight / +20% fire / +13% nature
Changes resistances penetration: +10% arcane
Changes damage: +9% arcane
Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry
Spell save: +9 (+5 eff.)
Blindness immunity: +100%
Maximum life: +96.00
Infravision radius: +13
Sight radius: +1
Healing mod.: +18%
Steampower: +5 (+1 eff.)
Steam crit. chance: +5%
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
This object's appearance was changed to Eastern Wood Hat.


Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +26
Fatigue: +22%
Changes stats: +3 Mag / +3 Cun / +4 Con
Changes resistances: +13% acid / +13% physical / +10% fire / +10% lightning / +42% cold
Changes damage: +6% blight
Critical mult.: +10.00%
Reduces incoming crit damage: 10.00%
Life regen: +6.20
Stamina each turn: +2.40
Mana each turn: +0.12
Spell crit. chance: +3%
Damage Shield penetration: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +25
Fatigue: +22%
Effects on melee hit:
* 20% chance to reduce damage dealt by 29%
Changes resistances: +9% acid / +22% physical / +6% light / +12% lightning / +12% fire / +12% nature / +36% cold
Changes damage: +6% nature
Physical save: +23 (+6 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
On weapon crit:
* silences the target
Travel speed: +600%
Damage (Ranged): +22 nature
Damage (radius 1) on hit: +12 mind
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +25 (+4 eff.)
Armour penetration: +15
Changes stats: +8 Str / +20 Wil / +1 Cun / +15 Con
Changes resistances: +9% fire / +9% nature / +3% cold
Changes resistances penetration: +15% nature / +15% all
Changes damage: +9% cold
Hate when firing a critical mind attack: +3.00
Maximum life: +109.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.