Latafayn (68-108.8 power, 5 apr)
Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 125% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 9 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.
Latafayn (68-108.8 power, 5 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 125% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 9 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.
The Face of Fear (8 def, 0 armour)
Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16
It can be used to activate talent Instill Fear (costing 17 power out of 45/45) :
Effective talent level: 2.0
Power cost: 17 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 10%.
Fear effects improve with your Mindpower.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.
The Face of Fear (8 def, 0 armour)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16
It can be used to activate talent Instill Fear (costing 17 power out of 45/45) :
Effective talent level: 2.0
Power cost: 17 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 10%.
Fear effects improve with your Mindpower.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.
Lightwyrd
Requires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Fatigue: -4%
Effects on melee hit:
* 40% chance to blind
Changes resistances: +6% fire / +19% mind / +6% light
Changes resistances penetration: +10% light
Talent masteries: +0.34 Technique / Combat veteran +0.34 Technique / Combat techniques
Confusion immunity: +32%
Life regen: +3.30
Amulets can have magical properties.
This item has been sent to the Item's Vault.
LightwyrdRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Fatigue: -4%
Effects on melee hit:
* 40% chance to blind
Changes resistances: +6% fire / +19% mind / +6% light
Changes resistances penetration: +10% light
Talent masteries: +0.34 Technique / Combat veteran +0.34 Technique / Combat techniques
Confusion immunity: +32%
Life regen: +3.30
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Grinodan the Strikemire (85-136 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 85.0 - 136.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 111%
On weapon crit:
* cripple the target
Burst (radius 2) on crit: +42 ice
When wielded/worn:
Accuracy: +21
Physical crit. chance: +21.0%
Armour: +23
Changes stats: +10 Dex
Changes resistances: +3% lightning
Changes resistances penetration: +20% cold
Disease immunity: +10%
Cut immunity: +25%
Disarm immunity: +5%
Knockback immunity: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Grinodan the Strikemire (85-136 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 85.0 - 136.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 111%
On weapon crit:
* cripple the target
Burst (radius 2) on crit: +42 ice
When wielded/worn:
Accuracy: +21
Physical crit. chance: +21.0%
Armour: +23
Changes stats: +10 Dex
Changes resistances: +3% lightning
Changes resistances penetration: +20% cold
Disease immunity: +10%
Cut immunity: +25%
Disarm immunity: +5%
Knockback immunity: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Erelorim the Shadetide (0 def, 3 armour)
Requires:
- Talent Armour Training
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +10
Armour penetration: +15
Armour: +3
Damage (Melee): 15 lightning
Changes stats: +9 Dex / +9 Cun / +5 Con
Changes resistances: +10% lightning / +17% darkness / +9% light / +20% blight / +6% fire / +5% arcane / +3% mind
Changes damage: +11% lightning
Damage affinity(heal): +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Physical save: +23
Spell save: +33
Mental save: +10
Stun/Freeze immunity: +5%
It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown :
Effective talent level: 4.2
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 211% damage.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Erelorim the Shadetide (0 def, 3 armour)Requires:
- Talent Armour Training
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +10
Armour penetration: +15
Armour: +3
Damage (Melee): 15 lightning
Changes stats: +9 Dex / +9 Cun / +5 Con
Changes resistances: +10% lightning / +17% darkness / +9% light / +20% blight / +6% fire / +5% arcane / +3% mind
Changes damage: +11% lightning
Damage affinity(heal): +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Physical save: +23
Spell save: +33
Mental save: +10
Stun/Freeze immunity: +5%
It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown :
Effective talent level: 4.2
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 211% damage.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.