
Colaryem (48-76.8 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Blightstopper (18 def, 12 armour, 52 dam, 240 block)Requires:
- Strength 35
- Talent Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +4.0% procs dam / acc
Physical crit. chance: +4.5%
Block value: +240
Damage conversion: 30% nature / 10% manaburn arcane
When wielded/worn:
Armour: +12
Defense: +18
Ranged Defense: +12
Fatigue: +22%
Damage when the wearer is hit: 15 nature
Changes resistances: +15% nature / +35% blight
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +5 Block
Spell save: +24
Disease immunity: +60%
It can be used to purge diseases and increase your resistances, costing 22 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

SmolderguileRequires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Armour penetration: +9
Defense: +18
Damage when the wearer is hit: 20 fire
Changes resistances: +9% nature / +9% acid
Changes resistances penetration: +10% all
Physical save: +28
Spell save: +26
Mental save: +25
Light radius: +5
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28 (+10 eff.)
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +15 (+8 eff.)
Damage when hit (Melee): 30 blinding light
Changes stats: +10 Dex / +8 Mag / +6 Cun
Changes resistances: +20% light / +20% darkness
Changes resistances cap: +10% light
Changes damage: +15% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light
Spellpower: +8 (+7 eff.)
It can be used to activate talent Barrier (costing 40 power out of 40/40) :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A protective shield forms around you that lasts for up to 10 turns and negates 120 damage.
The total damage the barrier can absorb will increase with your Spellpower and can crit.
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.
