
Choker of DreadRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Blindness immunity: +100%
Spellpower: +5 (+3 eff.)
See invisible: +10
It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Silent Blade (25-32.5 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 24 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 65.08 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Acera (33-46.2 power, 4 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Burst (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +10% physical
Changes damage: +15% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 20 acid damage in a 4 radius ball. This damage will increase by 13% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)Requires:
- Strength 20
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +6%
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +3 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Коралловый веер (увор.: 8, бр.: 8, блок: 48)Необходимо:
- Владение щитом
- Сила 16
Напитано природой
Вес: 7.00.
[Уникальный]
Тип: броня/щит; ранг 1
Изучите способность атаки щитом или включите настройку «Всегда показывать боевые показатели щитов», чтобы увидеть боевые показатели.
При ношении:
Броня: +8
Уворот: +8 (+4 расч.)
Утомление: +12%
При блоке щитом:
* 30% шанс облить цель веером ледяной воды (конус радиуса 4).
Меняет устойч.: +15% Холод / +10% Огонь
Способность (даровано): +1 Блок
Предельный запас воздуха: +20.00
Особое действие при блоке: 30% шанс облить цель веером ледяной воды (конус радиуса 4).
Неровный кусок коралла, вынесенный из океана.
Эта вещь была отправлена в Хранилище Вещей

ТруполукНеобходимо:
- Сноровка 16
- Способность (Выстрел)
Питается магическими силами
Напитано природой
Вес: 4.00.
[Уникальный]
Тип: оружие/длинный лук; ранг 2
Двуручное.
Награда за точн.: +0.2% вер-ть крит. уд. (пред. 25%)
Скорость атаки: 100%
Расст. стрельбы: +7
При попадании этим оружием: Поветрие (шанс: 25%, уровень: 1).
При попадании этим оружием: Прорыв кисты (шанс: 25%, уровень: 1).
При ношении:
Особ. дейст. при попад. в дальн. бою:
* 40% шанс уменьшить Силу, Сноровку и Телосложение на 22%
Урон (дальний бой): 20 Мор
Меняет урон: +20% Мор
Стойк. к болезням: +50%
Мощь заклятий: +10 (+3 расч.)
Потерянный артефакт Эры Затухания, Труполук наполнен затаившейся жуткой заразой той эпохи. Те, в кого попадут стрелы, выпущенные его гнилой тетивой, будут поражены отголосками той древней болезни.
Эта вещь была отправлена в Хранилище Вещей

КровотягНеобходимо:
- Уровень 25
Движимо псионическими силами
Вес: 0.10.
[Уникальный]
Тип: украшение/кольцо; ранг 4
При ношении:
Утомление: -5%
Мент. спасброски: -7 (-3 расч.)
Вы исцеляетесь на 2.5% нанесённого Вами урона.
Исцеление во время боя: 0.00.
Вы прошли испытание Рингом крови, и вот Ваша награда.
Эта вещь была отправлена в Хранилище Вещей
