

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 386.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) :
Effective talent level: 2.0
Power cost: 7 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 44.92 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +13 (+7 eff.)
Fatigue: +4%
Changes stats: +6 Cun / +6 Wil
Changes resistances: +35% fire
Changes damage: +35% fire
It can be used to activate talent Meteor Rain (costing 20 power out of 50/50) :
Effective talent level: 2.0
Power cost: 20 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 17.05 fire and 17.05 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


Requires:
- Cunning 25
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+2 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control
Mindpower: +5 (+1 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 48 power out of 60/60) :
Effective talent level: 1.0
Power cost: 48 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.


3.0
T3 arrow ammo
Reqs Dex 24
[Random Unique]
Master
Power 52.0 - 72.8 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit / acc
Apr +33
Crit +26.0%
Capacity 19
Proj.spd +400%
Ranged+ +17 bleed +16 mind
On Hit.r1 +4 mind
On Hit:
* 40% chance to cause random gloom
On Crit:
* wounds the target for 7 turns: 6 bleeding, 31% reduced healing
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Nature
While equipped:
Stats +4 Wil +6 Con
dps ----------
Dmg.mod +15% cold
----- def -----
Resists +10% nature +25% cold
---------- misc
Max.mana +20.00
Max.stam +20.00
Max.psi +20.00
Max.Air +50.00
Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.65 cold and 15.07 physical damage (based on Willpower) each turn and knocking opponents back.
Uses 60 power out of 60/60
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
Reqs Dex 28
[Unique]
Arcane
Power 32.0 - 38.4 Fire
Uses 50% Cun, 70% Dex
Acc+ +0.1% dam / acc
Apr +15
Crit +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.


0.0
T2 blue gem
[Normal]
While equipped:
Armour +2
Resists +2% all
Item imbue powers:
Armour +2
Resists +2% all
When used as an alchemist bomb:
Mana regain 20
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Str, 45% Dex
Acc+ +0.5% APR / acc
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +10 blight +10 fire burn
On Crit.r2 +20 infective blight
+20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


0.0
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.


4.0
T3 longbow 2H weapon
Reqs Dex 24
Shoot
[Unique]
Arcane
Acc+ +0.2% crit / acc
Atk.spd 125%
Range +9
Proj.spd +400%
On Hit: 100% Arcane Eye 4
While equipped:
dps ----------
Ranged+ 25 arcane
---------- misc
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 38.0 - 53.2 Physical
Uses 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +18.0%
Atk.spd 100%
Dmg.conv 50% fire
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
Fire Breath:
Level 2.0
Pwr.cost 25 out of 25/25.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 103.20 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.


4.0
T1 longbow 2H weapon
Reqs Dex 18
Shoot
[Unique]
Master
Acc+ +0.2% crit / acc
Atk.spd 133%
Range +9
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +5.0%
Dmg.mod +5% physical
Acc +12 (+8 eff.)
Steady Shot:
Level 2.0
Pwr.cost 8 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.


5.0
T5 greatmaul 2H weapon
Reqs Str 48
[Rare]
Master
Power 66.5 - 99.8 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +3.0%
Atk.spd 100%
Melee+ +12 mind
While equipped:
Stats +1 Str +4 Mag +4 Cun
dps ----------
Phys.crit +17.0%
Crit.mult +38.00%
Apr +14
----- def -----
Resists +3% blight +3% cold
+9% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.


14.0
T5 heavy armor
Reqs - Heavy armour training
Str 48
[Rare]
Master
While equipped:
Stats +3 Cun +2 Wil
dps ----------
Dmg.mod +18% nature +15% mind
On Hit (Melee):
* 20% chance to slow global speed by 46%
----- def -----
Armour +10
Defense +5 (+2 eff.)
Fatigue +12%
Resists +7% physical
Phys.save +17 (+8 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
Reqs Dex 35
[Rare]
Psionic
Power 45.0 - 54.0 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +5.5%
Capacity 19
Ranged+ +20 nature +20 fire
On Hit.r1 +8 nature
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
Reqs Dex 35
[Rare]
Master
Power 59.5 - 71.4 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +15.5%
Capacity 24
Proj.spd +200%
On Hit.r1 +20 light
On Crit.r2 +8 physical
On Crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
While equipped:
---------- misc
Reload +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
Reqs Dex 48
[Rare]
Disrupt
Power 55.0 - 77.0 Physical
Uses 70% Dex, 50% Str
Acc+ +0.3% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 21
Ranged+ +12 cold
On Hit.r1 +4 acid
On Crit.r2 +8 acid +16 cold
On Hit:
* 21% chance to slow global speed by 46%
* 20% chance to reduce armor by 31%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 24
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
Reqs Str 48
[Rare]
Master
Power 58.5 - 87.8 Physical
Uses 120% Str
Acc+ +0.3% crit chance (max 25%)
Apr +4
Crit +9.0%
Atk.spd 100%
On Hit.r1 +4 physical
While equipped:
Stats +7 Dex
dps ----------
Phys.pwr +15 (+7 eff.)
Phys.spd +10%
Acc +38 (+17 eff.)
Melee Ret 6 physical
---------- misc
Hate/m.crit +3.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
Reqs Dex 35
[Rare]
Nature
Power 31.5 - 41.0 Physical
Uses 45% Dex, 45% Str
Acc+ +0.3% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
While equipped:
Stats +9 Con +9 Wil
----- def -----
Resists +6% mind +18% darkness
Max.HP +29.00
HP.reg +2.00
Blind- +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
Reqs Str 35
[Rare]
Nature
Power 31.5 - 44.1 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +4.5%
Atk.spd 100%
Melee+ +17 nature
While equipped:
dps ----------
Dmg.mod +3% lightning +9% acid
On Hit (Melee):
* 20 arcane resource burn
* 10% chance to reduce armor by 31%
----- def -----
Resists +6% lightning +3% fire
+9% temporal
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


3.0
T5 mace 1H weapon
Reqs Str 48
[Rare]
Disrupt
Power 46.5 - 65.1 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Crit:
* Deals 49 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
Stats +2 Dex +2 Mag +6 Wil
dps ----------
Dmg.mod +15% light
---------- misc
See.Invis +12
Blunt and deadly.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Cold
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.3% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +10% cold
Res.pen +10% cold
----- def -----
Armour +10
Resists -10% fire
On Mind Hit: 10% Winter's Fury 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
Reqs Str 35
[Rare]
Master
Power 31.5 - 44.1 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +8.5%
Atk.spd 100%
Phasing +30%
While equipped:
Stats +1 Con
dps ----------
Acc +9 (+4 eff.)
Apr +2
----- def -----
Armour +4
Defense +10 (+5 eff.)
Disarm- +31%
---------- misc
Stam/turn +3.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


3.0
T5 head armor
[Rare]
Master
While equipped:
Stats +4 Str +3 Con
dps ----------
Dmg.mod +12% nature +12% cold
Res.pen +5% cold
Melee Ret 8 light
On Hit (Melee):
* 20% chance to slow global speed by 46%
----- def -----
Armour +5
Fatigue +5%
Resists +6% nature
Phys.save +9 (+4 eff.)
Mind.save +10 (+5 eff.)
Battle Cry:
Puts all charms on 28 cooldown
Level 2.0
Pwr.cost 28 out of 28/28.
Range melee/personal
Travel.spd instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
Reqs Str 48
[Rare]
Master
Power 57.0 - 85.5 Physical
Uses 120% Str
Acc+ +0.3% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
While equipped:
Stats +3 Cun
dps ----------
Acc +9 (+4 eff.)
On Hit (Melee):
* 20% chance to reduce damage dealt by 17%
----- def -----
Defense +7 (+3 eff.)
Resists +6% nature
Spell.save +12 (+6 eff.)
Disarm- +39%
---------- misc
Infravis +2
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.