

Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Ranged): +4 acid
Damage (radius 2) on crit: +23 lightning / +23 cold / +15 nature / +12 acid
When wielded/worn:
Armour penetration: +11
Physical power: +8 (+2 eff.)
Changes stats: +5 Str
Changes resistances: +6% temporal
Changes resistances penetration: +17% lightning / +24% cold / +32% nature / +33% acid
Changes damage: +18% temporal
Movement speed: +50%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Damage when hit (Melee): 8 nature
Changes stats: +2 Mag / +2 Wil
Changes resistances: +5% arcane / +6% nature
Changes damage: +6% arcane / +15% lightning
Spell save: +6 (+3 eff.)
Maximum mana: +46.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 34.5 - 48.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +12.5%
Capacity: 19
On weapon hit:
* 20% chance to reduce all saves and defense by 22
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +16 fire / +14 nature
Damage (radius 1) on hit: +16 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +15 (+3 eff.)
Armour: +13
Fatigue: +22%
Changes stats: +5 Str / +7 Mag / +6 Wil
Changes resistances: +14% lightning / +14% light / +14% darkness
Spellpower: +18 (+6 eff.)
Spell crit. chance: +6%
Mindpower: +18 (+9 eff.)
Mental crit. chance: +7%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Effects on melee hit:
* 20% chance to reduce armor by 32%
Effects when hit in melee:
* 20% chance to reduce strength, dexterity, and constitution by 22
* 26% chance to reduce damage dealt by 17%
Damage when hit (Melee): 4 acid
Changes resistances: +23% acid / +11% darkness / +7% mind / +12% light
Changes resistances penetration: +10% cold
Changes damage: +3% cold
Mental save: +14 (+3 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 35
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +20 (+7 eff.)
Fatigue: +22%
Changes resistances: +6% fire / +29% cold / +5% arcane / +7% mind
Changes damage: +9% arcane
Mental save: +15 (+4 eff.)
Maximum life: +27.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.