

Requires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Damage (Melee): 7 light / 10 darkness
Effects when hit in melee:
* 9% chance to reduce damage dealt by 24%
* 9% chance to blind
Changes stats: +6 Str / +7 Dex / +8 Wil
Changes damage: +8% light / +10% darkness
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 30
Damage (Melee): 16 acid / 17 fire
Damage when hit (Melee): 10 acid / 12 fire / 2 mind
Changes resistances: +26% lightning / +22% temporal / +21% fire / +12% acid
Changes resistances penetration: +10% lightning / +10% mind
Changes damage: +6% mind
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +23
Defense: +4 (+4 eff.)
Fatigue: +12%
Effects on melee hit:
* 10 arcane resource burn
Changes stats: +8 Cun / +7 Wil
Changes resistances: +31% fire / +12% light / +9% cold
Mental save: +22 (+8 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Physical power: +15 (+7 eff.)
Armour: +9
Defense: +14 (+7 eff.)
Fatigue: +7%
Changes stats: +3 Cun / +5 Dex
Changes resistances: +7% mind
Physical save: +9 (+5 eff.)
Mental save: +27 (+12 eff.)
Life regen: +3.00
Stamina each turn: +2.00
Maximum life: +31.00
Healing mod.: +14%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (radius 2) on crit: +30 lightning / +47 fire / +8 cold
When wielded/worn:
Physical power: +8 (+4 eff.)
Changes stats: +5 Str / +1 Mag / +2 Con
Changes resistances: +3% blight
Changes resistances penetration: +12% lightning / +17% fire / +15% cold
Changes damage: +15% blight
Global speed: +6%
Movement speed: +30%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage (Melee): 9 blight / 16 arcane
Changes stats: +7 Mag / +8 Wil
Changes resistances: +8% blight / +14% arcane / +6% acid
Changes damage: +3% blight / +4% arcane
Cut immunity: +10%
Pinning immunity: +20%
Life regen: +8.00
Stamina each turn: +1.40
Only die when reaching: -80.00 life
Maximum stamina: +35.00
Spellpower: +10 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Deals 78 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity)
When wielded/worn:
Changes stats: +2 Wil / +6 Cun / +4 Con
Changes resistances: +13% acid / +14% lightning / +15% cold / +12% fire / +7% all
Spell save: +12 (+4 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects when hit in melee:
* 30% chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate, 188 strength, based on Magic) for 5 turns
Activation costs 24 power out of 24/24.
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.