

Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 22.5 - 31.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +7 acid
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical power: +8 (+2 eff.)
Damage when hit (Melee): 12 fire
Changes resistances: +3% physical
Physical save: +9 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 11
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 1
Base power: 12.5 - 17.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
When wielded/worn:
Damage when hit (Melee): 4 blight
Changes stats: +2 Mag
Mental save: +9 (+5 eff.)
Hate when firing a critical mind attack: +2.00
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +14 % chance of confusion
Burst (radius 2) on crit: +20 physical
When wielded/worn:
Accuracy: +12 (+4 eff.)
It can be used to activate talent Battle Call (costing 20 power out of 20/20) :
Effective talent level: 2.6
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant.
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +14
Defense: +4 (+4 eff.)
Fatigue: +17%
Damage when hit (Melee): 4 light
Changes stats: +2 Wil
Changes resistances: +10% blight / +13% darkness
Physical save: +5 (+1 eff.)
Light radius: +1
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 2
When wielded/worn:
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 12 lightning
Changes resistances: +3% temporal
Talent cooldown: Volcano (-2 turns)
Talent granted: +2 Volcano
It can be used to creates a wall of flames lasting 4 turns (dealing 161 fire damage overall), putting all charms on cooldown for 8 turns.
When used:
100% chance to regenerate 4 negative energy.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.