

Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Vortex (10% chance level 3).
Damage (Ranged): +11 acid / +12 lightning
When wielded/worn:
Changes stats: +1 Dex / +6 Mag / +2 Wil
Changes resistances: +2% physical
Changes damage: +16% acid / +10% arcane / +16% lightning
Teleport immunity: +15%
Spellpower: +7 (+4 eff.)
See invisible: +9
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+9 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 55.52 physical (gravity) damage.
Each target moved beyond the first increases the damage by 6.94 (up to a maximum of 27.76 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Power: 135% Range: 1.3x
Uses stats: 40% Wil, 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 111%
On weapon hit:
* 16% chance to daze at end of turn
Burst (radius 2) on crit: +13 ice
When wielded/worn:
Accuracy: +7 (+1 eff.)
Armour: +8
Changes stats: +1 Str / +5 Dex / +3 Mag / +2 Wil / +2 Cun / +2 Con
Changes resistances penetration: +8% lightning / +8% cold
Changes damage: +9% mind
Mental save: +22 (+5 eff.)
Maximum hate: +2.00
Mindpower: +2 (+0 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.