
Khulmanar's Wrath (182% power, 8 apr)3.0
T5 battleaxe 2H weapon
Reqs Str 52
[Unique]
Arcane
Power 182% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% crit / acc
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 3.0
Pwr.cost 32 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 120.36 fire damage, and flames will be left dealing a further 27.79 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Mummified Egg-sac of Ungolë2.0
egg misc
[Unique]
Nature
While carried:
---------- misc
Light -2
Summon up to 2 spiders.
Uses 66 power out of 100/100
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

Skull of the Rat Lich1.0
T3 skull tool
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+4 eff.)
Melee Ret 12 darkness
Raise one or two undead rats to fight beside you.
Uses 58 power out of 70/70
This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)9.0
T2 light armor
[Unique]
Arcane/Nature
While equipped:
Stats +2 Dex
----- def -----
Armour +8
Defense +5 (+1 eff.)
Fatigue +3%
Resists +15% physical
Bone Grab:
Level 2.0
Pwr.cost 16 out of 30/30.
Range 5
Travel.spd instantaneous
Is a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 50.87 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.

Rope Belt of the Thaloren1.0
T2 belt armor
[Unique]
Nature
While equipped:
Stats +7 Cun +8 Wil
dps ----------
Mind.crit +15%
Mind.pwr +15 (+7 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Harmony
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+1 eff.)
Rng.Def +8 (+2 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Scorpion's Tail (133% power, 8 apr)3.0
T3 whip 1H weapon
[Unique]
Nature
Power 134% Range: 1.1x
Uses 100% Dex
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +5.0%
Atk.spd 125%
Melee+ +22 poison +22 bleed
On Hit: 30% Disarm 3
While equipped:
dps ----------
Acc +10 (+2 eff.)
---------- misc
See.Stealth +9
See.Invis +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)5.0
staff 1H weapon
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+4 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Dúathedlen Heart1.0
T4 lite
[Unique]
Arcane
While equipped:
Stats +5 Mag
dps ----------
Phys.pwr +7 (+3 eff.)
Melee+ 20 darkness
----- def -----
Resists +30% light
Res.Cap +10% light
---------- misc
Light -1000
Infravis +7
Masteries
+0.20 Cunning/Stealth
+0.20 Cursed/Darkness
On Spell Hit: 15% Invoke Darkness 4
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.

Whip of Urh'Rok (167% power, 0 apr)3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 167% Range: 1.1x
Uses 50% Mag, 100% Dex
Dmg Devouring flames
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +9.0%
Atk.spd 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
dps ----------
Spell.pwr +15 (+5 eff.)
Dmg.mod +20% blight +20% fire
---------- misc
See.Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
dps ----------
Dmg.mod +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.

Eyal's Will (124% power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 124% Range: 1.1x
Uses 60% Wil, 50% Mag, 20% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+6 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight
+15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 3.0
Pwr.cost 22 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 45.02 slime damage for 12 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+2 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical
+20% cold +20% fire
+20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (13/14, 180% power, 100 apr)3.0
T5 arrow ammo
[Unique]
Master
Power 180% Range: 1.4x
Uses 50% Dex, 50% Mag, 70% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 142% power, 15 apr)3.0
T4 arrow ammo
[Unique]
Arcane
Power 142% Range: 1.4x
Uses 60% Dex, 70% Mag, 50% Str
Dmg Bright light
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
