
Hare-Skin SlingRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+2 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 5 power out of 8/8) :
Effective talent level: 3.0
Power cost: 5 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Focus Whip (19-20.9 power, 7 apr)
Requires:
- Dexterity 15
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Base power: 19.0 - 20.9
Uses stats: 60% Wil, 10% Cun, 50% Mag, 70% Dex
Damage type: Mind
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Accuracy is based on willpower for this weapon.
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
When wielded/worn:
Mindpower: +10 (+1 eff.)
Mental crit. chance: +3%
It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4, costing 6 power out of 10/10.
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.

cured leather armour 'Urthythel' (2 def, 4 armour)Requires:
- Strength 14
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: -1%
Changes stats: +2 Str / +3 Wil / +5 Con
Changes resistances: +7% mind
Reduces incoming crit damage: 10.00%
Mental save: +14 (+4 eff.)
Light radius: +3
Infravision radius: +2
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Swordbreaker (25-32.5 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Cun
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+3 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+2 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+3 eff.)
Mindpower: +8 (+1 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 65.14 to 81.42 physical damage (based on Willpower and Cunning) with knockback, costing 6 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

PoluwynRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Defense: +9 (+2 eff.)
Ranged Defense: +9 (+2 eff.)
Changes resistances: +12% mind / +12% nature
Changes damage: +12% mind
Blindness immunity: +15%
Poison immunity: +15%
Disarm immunity: +15%
Stun/Freeze immunity: +15%
Only die when reaching: -60.00 life
Rings can have magical properties.
This item has been sent to the Item's Vault.

Baluldil the SearpainRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes resistances penetration: +15% blight
Changes damage: +24% blight / +27% fire
Stun/Freeze immunity: +27%
Life regen: +2.10
Rings can have magical properties.
This item has been sent to the Item's Vault.

IssodirRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +12 (+3 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Changes stats: +6 Dex
Changes resistances: +3% acid / +6% darkness / +12% blight / +9% fire / +6% lightning
Changes resistances penetration: +5% acid
Changes damage: +15% acid
Spell save: +9 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.
