Beeyon
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 blight
Changes stats: +1 Dex / +7 Wil / +12 Cun / +1 Con
Blindness immunity: +26%
Stun/Freeze immunity: +26%
Life regen: +4.00
Mana each turn: +0.08
Mana when firing critical spell: +1.00
Mindpower: +8 (+4 eff.)
Infravision radius: +3
See stealth: +9
See invisible: +13
Rings make your fingers look great!
This item has been sent to the Item's Vault.
BeeyonRequires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 blight
Changes stats: +1 Dex / +7 Wil / +12 Cun / +1 Con
Blindness immunity: +26%
Stun/Freeze immunity: +26%
Life regen: +4.00
Mana each turn: +0.08
Mana when firing critical spell: +1.00
Mindpower: +8 (+4 eff.)
Infravision radius: +3
See stealth: +9
See invisible: +13
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Tomnir the dragonbone magestaff (30-36 power, 6 apr, lightning element)
5.0 Encumbrance
T5 staff 2H weapon
[Random Unique]
Nature/Master
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +6 Con
offense ------
Spell Crit +14%
Critical power +16.00%
Spellpower +22 (+7 eff.)
Damage +30% lightning +24% temporal
defense ------
Defense +11 (+6 eff.)
Resistance +9% blight
Life Regen +1.70
Healmod +24%
other -------
Light +4
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 turn cooldown
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 96.90 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Tomnir the dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 Encumbrance
T5 staff 2H weapon
[Random Unique]
Nature/Master
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +6 Con
offense ------
Spell Crit +14%
Critical power +16.00%
Spellpower +22 (+7 eff.)
Damage +30% lightning +24% temporal
defense ------
Defense +11 (+6 eff.)
Resistance +9% blight
Life Regen +1.70
Healmod +24%
other -------
Light +4
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 turn cooldown
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 96.90 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 220 block)
7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 39
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +10 Con
offense ------
When Hit 15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight +10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 220 block)7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 39
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +10 Con
offense ------
When Hit 15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight +10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
Hydra's Bite (56-62 power, 7 apr)
3.0 Encumbrance
T4 whip 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 56.0 - 61.6 Physical
Uses 40% Dex, 90% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +14.0%
Attack Speed 125%
On Hit: 10% Lightning Breath level 3
On Hit: 10% Poison Breath level 3
On Hit: 10% Acid Breath level 3
On Hit:
* hit up to two adjacent enemies
While equipped:
offense ------
Damage +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.
Hydra's Bite (56-62 power, 7 apr)3.0 Encumbrance
T4 whip 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 56.0 - 61.6 Physical
Uses 40% Dex, 90% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +14.0%
Attack Speed 125%
On Hit: 10% Lightning Breath level 3
On Hit: 10% Poison Breath level 3
On Hit: 10% Acid Breath level 3
On Hit:
* hit up to two adjacent enemies
While equipped:
offense ------
Damage +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)
5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+4 eff.)
Damage +20% physical
Accuracy +7 (+2 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 2.0
Power cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +10
Attack Speed 100%
On-hit +10% confusion
While equipped:
offense ------
Spell Crit +18%
Spellpower +12 (+4 eff.)
Damage +20% physical
Accuracy +7 (+2 eff.)
other -------
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Effective talent level: 2.0
Power cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Fire Dragon Shield (16 def, 9 armour, 220 block)
7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 28
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+12 eff.)
Ranged Defense +15 (+12 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 28
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+12 eff.)
Ranged Defense +15 (+12 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
Velolewyn the voratun dagger (38-49 power, 9 apr)
1.0 Encumbrance
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Nature/Master
Weapon Damage 37.5 - 48.8 Physical
Uses 50% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
On-hit +14 nature
While equipped:
Stats +10 Con +10 Wil
offense ------
Critical power +10.00%
Accuracy +11 (+11 eff.)
defense ------
Defense +15 (+12 eff.)
Mind save +3 (+1 eff.)
Life +41.00
Disarm Resist +36%
other -------
Max hate +10.00
Max psi +10.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Velolewyn the voratun dagger (38-49 power, 9 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Nature/Master
Weapon Damage 37.5 - 48.8 Physical
Uses 50% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
On-hit +14 nature
While equipped:
Stats +10 Con +10 Wil
offense ------
Critical power +10.00%
Accuracy +11 (+11 eff.)
defense ------
Defense +15 (+12 eff.)
Mind save +3 (+1 eff.)
Life +41.00
Disarm Resist +36%
other -------
Max hate +10.00
Max psi +10.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Elumina the stralite waraxe (28-40 power, 5 apr)
3.0 Encumbrance
T4 waraxe 1H weapon
Reqs Str 35
[Random Unique]
Nature/Master
Weapon Damage 28.5 - 39.9 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +5
Critical Rate +6.5%
Attack Speed 100%
On-crit, radius 2 +25 lightning +16 cold
While equipped:
Stats +9 Str +7 Dex +10 Mag +4 Wil
+8 Cun +4 Con
offense ------
Spellpower/crit +8
Move Speed +36%
Damage +6% arcane
Ignore resists +19% lightning +12% cold
+7% physical
Ignore Shields +10%
Accuracy +17 (+15 eff.)
Ignore Armor +8
defense ------
Resistance +5% arcane
other -------
Max mana +40.00
One-handed war axes.
This item has been sent to the Item's Vault.
Elumina the stralite waraxe (28-40 power, 5 apr)3.0 Encumbrance
T4 waraxe 1H weapon
Reqs Str 35
[Random Unique]
Nature/Master
Weapon Damage 28.5 - 39.9 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +5
Critical Rate +6.5%
Attack Speed 100%
On-crit, radius 2 +25 lightning +16 cold
While equipped:
Stats +9 Str +7 Dex +10 Mag +4 Wil
+8 Cun +4 Con
offense ------
Spellpower/crit +8
Move Speed +36%
Damage +6% arcane
Ignore resists +19% lightning +12% cold
+7% physical
Ignore Shields +10%
Accuracy +17 (+15 eff.)
Ignore Armor +8
defense ------
Resistance +5% arcane
other -------
Max mana +40.00
One-handed war axes.
This item has been sent to the Item's Vault.
Arcwisp the voratun greatsword (84-134 power, 4 apr)
3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Nature/Master/Psionic
Weapon Damage 84.0 - 134.4 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
On-Hit, radius 1 +12 nature
On Hit:
* Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +14 Con +16 Wil
offense ------
Ignore resists +20% lightning
defense ------
Resistance +3% nature +12% lightning
Life +121.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
Arcwisp the voratun greatsword (84-134 power, 4 apr)3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Nature/Master/Psionic
Weapon Damage 84.0 - 134.4 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +5.0%
Attack Speed 100%
On-Hit, radius 1 +12 nature
On Hit:
* Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +14 Con +16 Wil
offense ------
Ignore resists +20% lightning
defense ------
Resistance +3% nature +12% lightning
Life +121.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)
2.0 Encumbrance
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
offense ------
Damage +20% nature
Ignore resists +15% nature
defense ------
Defense +8 (+8 eff.)
Mind save +12 (+4 eff.)
Blind Resist +100%
other -------
Infravision +2
See Stealth +15
See Invisibility +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Effective talent level: 3.5
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 10.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
offense ------
Damage +20% nature
Ignore resists +15% nature
defense ------
Defense +8 (+8 eff.)
Mind save +12 (+4 eff.)
Blind Resist +100%
other -------
Infravision +2
See Stealth +15
See Invisibility +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Effective talent level: 3.5
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 10.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
Spectral Cage
0.0 Encumbrance
T3 lite
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+8 eff.)
Damage +15% cold
Ignore resists +10% cold
defense ------
Resistance +20% cold
other -------
Light +5
Release a will o' the wisp that will explode against your foes for 146 cold damage (based on your Magic).
Uses 20 power out of 20/20
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.
Spectral Cage0.0 Encumbrance
T3 lite
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+8 eff.)
Damage +15% cold
Ignore resists +10% cold
defense ------
Resistance +20% cold
other -------
Light +5
Release a will o' the wisp that will explode against your foes for 146 cold damage (based on your Magic).
Uses 20 power out of 20/20
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Weapon Damage 20.0 - 24.0 Arcane
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +20% arcane
other -------
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Effective talent level: 4.5
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Weapon Damage 20.0 - 24.0 Arcane
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +20% arcane
other -------
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Effective talent level: 4.5
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Kheludunadig (46-65 power, 6 apr)
3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 48
[Rare]
Master
Weapon Damage 46.5 - 65.1 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
While equipped:
offense ------
Mindpower +15 (+4 eff.)
Accuracy +13 (+6 eff.)
defense ------
Armor +4
Defense +14 (+7 eff.)
Resistance +15% temporal
Unlife -60.00 life
Healmod +15%
Cut Resist +20%
Disarm Resist +45%
Out-of-Phase Defense +10
Out-of-Phase Resistance +10%
Out-of-Phase Resilience +10%
other -------
Max hate +4.00
Blunt and deadly.
This item has been sent to the Item's Vault.
Kheludunadig (46-65 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 48
[Rare]
Master
Weapon Damage 46.5 - 65.1 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
While equipped:
offense ------
Mindpower +15 (+4 eff.)
Accuracy +13 (+6 eff.)
defense ------
Armor +4
Defense +14 (+7 eff.)
Resistance +15% temporal
Unlife -60.00 life
Healmod +15%
Cut Resist +20%
Disarm Resist +45%
Out-of-Phase Defense +10
Out-of-Phase Resistance +10%
Out-of-Phase Resilience +10%
other -------
Max hate +4.00
Blunt and deadly.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)
5.0 Encumbrance
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Weapon Damage 24.0 - 28.8 Fire
Uses 125% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+14 eff.)
Damage +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0 Encumbrance
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Weapon Damage 24.0 - 28.8 Fire
Uses 125% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+14 eff.)
Damage +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.