
Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Swordbreaker (129% power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 129% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+4 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Chaluruivor the stralite greatmaul (165% power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 165% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random gloom
* 40% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Melee): +24 acid
Burst (radius 1) on hit: +4 blight
When wielded/worn:
Damage when hit (Melee): 8 mind / 16 blight
Changes resistances penetration: +10% blight
Massive two-handed mauls.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Aerutha' (136% power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +13 (+3 eff.)
Damage (Melee): 5 % chance of confusion
Changes damage: +6% mind / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Spell save: +3 (+2 eff.)
Mana when firing critical spell: +1.00
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +28 (+7 eff.)
Spell crit. chance: +12%
Damage Shield penetration: +64%
It can be used to unleash an elemental blastwave, dealing 37.70 to 45.24 fire damage in a radius 6 around the user, putting all charms on cooldown for 6 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Spelldrinker (132% power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 132% Range: 1.3x
Uses stats: 45% Str, 5% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Toruchik (158% power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 158% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
On weapon crit:
* splashes the target with acid
Damage (Melee): +13 acid
Burst (radius 1) on hit: +24 fire
When wielded/worn:
Changes resistances penetration: +16% acid / +16% fire / +16% lightning / +16% cold
Changes damage: +3% arcane
Critical mult.: +10.00%
Maximum mana: +60.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8 (+2 eff.)
Changes stats: +3 Str / +3 Cun / +3 Wil
Changes damage: +8% physical
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3 (+2 eff.)
It can be used to activate talent Mindhook (costing 10 power out of 24/24) :
Effective talent level: 4.0
Power cost: 10 out of 24/24.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

MnemonicRequires:
- Level 35
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +25% mind
Talent mastery: +0.20 Psionic / Mentalism
Mental save: +20 (+5 eff.)
Confusion immunity: +40%
Psi each turn: +0.50
Mindpower: +12 (+4 eff.)
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Talent on hit(mindpower): Mental Refresh (10% chance level 1).
Activating this item is instant.
It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) :
Effective talent level: 2.0
Power cost: 18 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.

Umbrahack (113% power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural mindstar calls for a summoner.
Power: 113% Range: 1.1x
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +17.0%
Attack speed: 100%
On weapon hit:
* 20% chance to corrode armour by 30%
* Slows global speed by 20%
* 47% chance to inflict 15% damage reduction
When wielded/worn:
Changes stats: +2 Wil
Changes resistances penetration: +10% acid / +10% fire / +7% cold / +10% physical
Changes damage: +25% acid / +13% physical / +12% darkness / +15% fire / +15% cold
Grants telepathy: Demon/Minor Demon/Major
Mental save: +20 (+5 eff.)
Equilibrium when hit: +2.50
Hate when firing a critical mind attack: +1.00
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
Healing mod.: +21%
Heals friendly targets nearby when you use a nature summon: +51
It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

inquisitor's living mindstar of frost (116% power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural frost should be returned to the wyrm.
Power: 116% Range: 1.1x
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 24 arcane resource burn
On weapon crit:
* burns latent spell energy
When wielded/worn:
Armour: +7
Damage when hit (Melee): 10 ice
Changes resistances: +6% cold
Changes resistances penetration: +9% cold
Changes damage: +3% arcane / +8% cold
Spell save: +7 (+2 eff.)
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
