
Balamagund (29.5-44.25 power, 2 apr)Requires:
- Strength 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 29.5 - 44.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 40% chance to corrode armour by 30%
Burst (radius 1) on hit: +4 acid
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +4
Defense: +9 (+5 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Blindness immunity: +5%
Disarm immunity: +42%
Stun/Freeze immunity: +10%
Knockback immunity: +5%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)Requires:
- Talent Heavy Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Spell save: +4 (+2 eff.)
Mindpower: +4 (+4 eff.)
Mental crit. chance: +1%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+7 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.dwarven-steel dagger of massacre (25.5-33.15 power, 7 apr)
Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 25.5 - 33.1
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Blazemaim (70.5-105.75 power, 3 apr)Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 70.5 - 105.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Burst (radius 1) on hit: +4 arcane
Burst (radius 2) on crit: +4 fire
When wielded/worn:
Accuracy: +27 (+9 eff.)
Defense: +35 (+12 eff.)
Changes resistances: +5% arcane
Changes resistances penetration: +10% fire
Disarm immunity: +99%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

troll-hide rough leather armour of Eyal (1 def, 2 armour)Requires:
- Strength 10
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Fatigue: +6%
Life regen: +4.80
Maximum life: +75.00
Healing mod.: +22%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

quick stralite dagger of evisceration (30-39 power, 9 apr)Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 30.0 - 39.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 111%
On weapon crit:
* wounds the target for 7 turns: 15 bleeding, 57% reduced healing
When wielded/worn:
Accuracy: +4 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +8 (+2 eff.)
Changes stats: +3 Dex
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

pouch of steel shots 'Blazeobsidian' (87/102, 21-25.2 power, 2 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 21.0 - 25.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.1% dam / acc
Accuracy: +8
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 102
Damage (Ranged): +16 fire
Burst (radius 2) on crit: +4 fire
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

plaguebringer's voratun dagger of projection (38-49.4 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 8% chance to disease
* Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +8 blight
When wielded/worn:
Disease immunity: +12%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
